YunkCabras

CL
131 matches tracked
Last updated:

How does YunkCabras play?

Rating 0.80 K/R 0.56 ADR 64.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 50%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 35%−15 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 5%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so well below the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.76−0.21 · Ø 0.97 better than 2%
Pistol kills per match 2.3
Knife kills 3 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (12.8%).

2K rounds 9.7%−3.1 pp · Ø 12.8% better than 3%
3K rounds 2.3%−1.4 pp · Ø 3.7% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 11%
4Ks and aces 7x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 34%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 26%
Enemies flashed per round 0.43+0.19 · Ø 0.24 better than 88%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.24, ADR −16.3, Win rate −5 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.54 (at the start 0.71). Well below the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
50 matches · 58% win rate
In match 2 of the day ±0 ELO
20 matches · 30% win rate
Between 0:00 and 6:00 −12 ELO, win rate 45%
On Fridays ±0 ELO, win rate 42%

YunkCabras loses the most ELO on Mirage: −46 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 80%
0.57 better than 4%
66.8 better than 7%
0.82 better than 6%
42% of 185 duels better than 16%
22% of 18 situations better than 15%
Dust 230
30% better than 3%
0.53 better than 2%
60.1 better than 1%
0.74 better than 1%
44% of 112 duels better than 22%
23% of 13 situations better than 17%
Nuke17
47% better than 28%
0.58 better than 5%
63.7 better than 4%
0.79 better than 5%
27% of 55 duels better than 1%
0% of 4 situations better than 1%
Anubis13
77% -
0.56 -
60.8 -
0.80-
33% of 57 duels -
80% of 5 situations -
Ancient11
27% -
0.49 -
55.9 -
0.66-
29% of 56 duels -
14% of 7 situations -
Cache4
75% -
0.63 -
72.3 -
0.92-
31% of 13 duels -
-
Inferno3
67% -
0.87 -
92.3 -
1.27-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YunkCabras plays

Across 131 matches YunkCabras averages K/R 0.56, ADR 64.2 and a rating of 0.80. Most room to improve: Opening duels won at 35%, better than only 1% of level 5 players. Averages 12.0 kills per match with 39% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 24 of 131 matches the rating was 1.10 or higher (18%), in 85 it was below 0.90. In 111 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. YunkCabras loses the most ELO on Mirage (−46 ELO, win rate 58%). Things go best from match 5 of the day (−19 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −19 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.17, Rating −0.24, ADR −16.3, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.