Yuki_Asunaa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average56% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.02).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.92. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: May 2026 with 1.31. Last 3 months: 1.14 (at the start 1.19). Well above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 98.4. Last 3 months unchanged at 86.3. Clearly above the average (80.1).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 57% (at the start 51%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 59%). Just above the average (50%).
Best month: August 2026 with 2,858. Last 3 months: 2,741 (at the start 2,744).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Yuki_Asunaa loses the most ELO in match 2 of the day: +23 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 41 · Inferno
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Yuki_Asunaa plays
Across 61 matches Yuki_Asunaa averages K/R 0.82, ADR 86.3 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 29 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: May 2026 at 1.31. Yuki_Asunaa loses the most ELO in match 2 of the day (+23 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.05, Win rate −8 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.3, ELO at 2,741.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.