Yoshimi

USA
167 matches tracked
ELO
2,195
Peak across the last 167 matches: 2,440
Rank NA ▼ 886 places
#4,232
US #1,721 in US
30 days · prev. #3,346 · best #3,346
Last updated:

How does Yoshimi play?

Rating 1.06 (from 165 matches) K/R 0.77 ADR 82.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 165 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 2.4
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +156
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −6.2, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.73 (at the start 0.83). Right on the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
51 matches · 55% win rate
On Dust 2 −24 ELO
49 matches · 55% win rate
On Mondays −85 ELO, win rate 43%

Yoshimi loses the most ELO on Mirage: −91 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 66%
0.76 better than 63%
81.2 better than 55%
1.06 better than 63%
54% of 175 duels better than 68%
38% of 42 situations right on the average
Dust 249
55% better than 61%
0.78 better than 71%
85.6 better than 75%
1.06 better than 61%
58% of 258 duels better than 85%
37% of 30 situations better than 47%
Ancient25
52% better than 47%
0.84 better than 89%
88.5 better than 83%
1.12 better than 79%
55% of 108 duels better than 73%
50% of 16 situations better than 79%
Inferno18
56% better than 59%
0.81 better than 77%
84.1 better than 61%
1.12 better than 73%
56% of 78 duels better than 70%
25% of 4 situations better than 25%
Anubis16
19% better than 1%
0.63 better than 8%
71.5 better than 9%
0.89 better than 10%
47% of 64 duels better than 28%
50% of 6 situations better than 79%
Nuke6
17% -
0.70 -
74.7 -
0.97-
49% of 41 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yoshimi plays

Across 167 matches Yoshimi averages K/R 0.77 and ADR 82.5; the rating across the 165 rated matches is 1.06. Biggest strength: Opening duels won at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 72 of 165 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. Yoshimi loses the most ELO on Mirage (−91 ELO, win rate 55%). Things go best on Ancient (+108 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, −62 ELO. Improved over the last three months: Headshots +4 pp, ELO +156. Got weaker: K/R −0.10, Rating −0.17, ADR −6.2, Win rate −6 pp. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.