Yosh1oka

Ukraine
On FACEIT since 2025 144 matches tracked 59 matches in 30 days
Last updated:

How does Yosh1oka play?

Rating 1.00 (from 123 matches) K/R 0.72 ADR 81.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 10%−1 pp better than 54%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.0
Knife kills 5 in 144 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.9 pp better than 8%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 25x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.12−0.18 better than 6%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +433
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.11, ADR −8.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −106 ELO
24 matches · 50% wins
Between 0:00 and 6:00 −58 ELO, win rate 52%

Yosh1oka loses the most ELO on Anubis: −106 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 70%
0.69 better than 25%
77.5 better than 30%
0.97 better than 26%
46% of 157 duels better than 21%
50% of 24 situations better than 82%
Mirage26
69% better than 96%
0.71 better than 33%
81.5 better than 53%
1.00 better than 38%
53% of 127 duels better than 59%
25% of 16 situations better than 16%
Anubis24
50% better than 39%
0.76 better than 58%
86.4 better than 77%
1.00 better than 35%
56% of 133 duels better than 72%
9% of 11 situations better than 2%
Inferno19
58% better than 59%
0.77 better than 60%
87.3 better than 73%
0.93-
50% of 94 duels better than 40%
40% of 10 situations level
Cache15
73% -
0.84 -
90.1 -
1.17-
53% of 78 duels -
44% of 16 situations -
Ancient10
60% -
0.63 -
66.5 -
0.97-
45% of 38 duels -
40% of 5 situations -
Nuke4
75% -
0.73 -
82.5 -
1.08-
54% of 39 duels -
50% of 2 situations -
Vertigo4
50% -
0.49 -
50.2 -
0.69-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yosh1oka plays

Across 144 matches Yosh1oka averages K/R 0.72 and ADR 81.2; the rating across the 123 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 14% of players on level 10. On average 15.4 kills per match, 43% of them headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 42 of 123 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 1 aces. Best month by rating: August 2026 at 1.07. Yosh1oka loses the most ELO on Anubis (−106 ELO, win rate 50%). Things go best in match 2 of the day (+36 ELO, win rate 67%). Improved over the last three months: Win rate +3 pp, ELO +433. Got weaker: K/R −0.11, ADR −8.8. Unchanged in recent months: Headshots at 43%. Last 30 days: 59 matches, win rate 54%, ELO balance −102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.