Yok

France
206 matches tracked 47 matches in 30 days
Last updated:

How does Yok play?

Rating 0.98 (from 116 matches) K/R 0.67 ADR 73.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Yok wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by Yok are headshots. 9 percentage points below the level 10 average (51%).

Headshot rate 42%−9 pp better than 11%
AWP share of kills 21%+10 pp better than 86%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.8
Knife kills 4 in 204 matches

Impact

Weakness
Damage and big rounds

Yok gets exactly 3 kills in 3.2 of 100 rounds. 0.9 percentage points below the level 10 average (4.1%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 11x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Yok dies in 65 of 100 rounds. 6 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.52+0.22 better than 93%
Deaths per round 65%−6 pp better than 97%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 71.8, Headshots at 42%, Win rate at 54%, ELO at 2,547
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). 0.08 below the level 10 average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −209 ELO
39 matches · 38% win rate
On Anubis −69 ELO
43 matches · 56% win rate
Between 6:00 and 12:00 −144 ELO, win rate 44%
On Saturdays −141 ELO, win rate 41%

Yok loses the most ELO on Cache: −209 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
63% better than 84%
0.66 better than 14%
71.9 better than 9%
0.96 better than 23%
55% of 189 duels better than 70%
44% of 41 situations better than 69%
Anubis43
56% better than 62%
0.72 better than 38%
76.9 better than 27%
1.06 better than 55%
60% of 136 duels better than 88%
50% of 32 situations better than 79%
Cache39
38% -
0.68 -
71.8 -
0.96-
59% of 116 duels -
28% of 40 situations -
Ancient28
43% better than 20%
0.66 better than 11%
73.5 better than 11%
0.91 better than 11%
54% of 72 duels better than 62%
42% of 19 situations better than 59%
Nuke21
67% better than 83%
0.67 better than 18%
73.1 better than 16%
1.07-
63% of 68 duels better than 94%
36% of 25 situations better than 43%
Inferno7
57% -
0.65 -
73.0 -
0.95-
53% of 30 duels -
0% of 3 situations -
Mirage3
67% -
0.51 -
60.2 -
0.62-
25% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yok plays

Across 204 matches Yok averages K/R 0.67 and ADR 73.1; the rating across the 116 rated matches is 0.98. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 players. Most room to improve: Damage per round (ADR) at 73.1, better than only 8% of level 10 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 38 of 116 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 116 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. Yok loses the most ELO on Cache (−209 ELO, win rate 38%). Things go best on Dust 2 (+212 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, −54 ELO. Unchanged in recent months: K/R at 0.66, ADR at 71.8, Headshots at 42%, Win rate at 54%, ELO at 2,547. Last 30 days: 47 matches, win rate 55%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.