YeukyaK

Sweden
163 matches tracked
ELO
1,966
Peak across the last 163 matches: 2,290
Rank SEA ▲ 2,549 places
#2,407
30 days · prev. #4,956 · best #2,407
Last updated:

How does YeukyaK play?

Rating 0.94 K/R 0.67 ADR 74.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 163 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 13x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Win rate +9 pp
= Stayed the same
Rating at 0.95, ADR at 75.7, Headshots at 50%
▼ Got worse
ELO −59

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
47 matches · 43% win rate
In match 1 of the day −7 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 +30 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 38%

YeukyaK loses the most ELO on Dust 2: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 1.78 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
43% better than 24%
0.64 better than 11%
70.4 better than 7%
0.86 better than 6%
43% of 184 duels better than 14%
32% of 38 situations better than 35%
Mirage34
38% better than 10%
0.73 right on the average
79.5 better than 46%
1.02 right on the average
49% of 125 duels better than 39%
45% of 31 situations better than 70%
Ancient24
46% better than 32%
0.67 better than 21%
75.0 better than 22%
0.93 better than 23%
47% of 77 duels better than 29%
62% of 13 situations better than 93%
Anubis23
70% better than 94%
0.68 better than 23%
75.4 better than 23%
0.97 better than 29%
54% of 76 duels better than 69%
29% of 14 situations better than 29%
Cache16
44% -
0.68 -
71.1 -
0.94-
50% of 52 duels -
17% of 12 situations -
Inferno14
71% -
0.67 -
75.1 -
0.94-
33% of 49 duels -
60% of 5 situations -
Nuke3
67% -
0.71 -
81.8 -
0.96-
71% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YeukyaK plays

Across 163 matches YeukyaK averages K/R 0.67, ADR 74.3 and a rating of 0.94. Most room to improve: K/D at 0.91, better than only 14% of level 9 players. Averages 15.4 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 46 of 163 matches the rating was 1.10 or higher (28%), in 77 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. YeukyaK loses the most ELO on Dust 2 (−22 ELO, win rate 43%). Things go best on Anubis (+47 ELO, win rate 70%). Match no. 4 of the day goes best: 64% win rate, +28 ELO. Improved over the last three months: K/R +0.04, Win rate +9 pp. Got weaker: ELO −59. Unchanged in recent months: Rating at 0.95, ADR at 75.7, Headshots at 50%. Last 30 days: 2 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.