Yerxy

USA
284 matches tracked 58 matches in 30 days
ELO ▲ 432
2,347
30-day peak: 2,362
Rank NA ▲ 1,271 places
#2,619
US #1,436 in US
30 days · prev. #3,890 · best #2,619
Last updated:

How does Yerxy play?

Rating 1.12 K/R 0.81 ADR 86.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.12+0.10 · Ø 1.02 better than 77%
Pistol kills per match 3.1
Knife kills 3 in 284 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 59x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +10.1, Headshots +2 pp, ELO +443
= Stayed the same
Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
91 matches · 47% win rate
In match 1 of the day −46 ELO
54 matches · 33% win rate
On Sundays −17 ELO, win rate 38%

Yerxy loses the most ELO on Mirage: −122 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 31%
0.80 better than 75%
88.3 better than 83%
1.12 better than 76%
59% of 438 duels better than 88%
48% of 60 situations better than 75%
Dust 252
46% better than 28%
0.81 better than 79%
84.2 better than 65%
1.14 better than 80%
51% of 223 duels right on the average
38% of 32 situations right on the average
Ancient47
43% better than 21%
0.79 better than 70%
86.9 better than 76%
1.10 better than 71%
51% of 236 duels better than 46%
27% of 30 situations better than 23%
Anubis41
68% better than 92%
0.87 better than 92%
90.6 better than 89%
1.23 better than 93%
56% of 167 duels better than 76%
39% of 33 situations better than 51%
Cache28
39% -
0.83 -
90.5 -
1.14-
53% of 167 duels -
30% of 20 situations -
Nuke12
42% -
0.80 -
84.6 -
1.07-
59% of 44 duels -
57% of 7 situations -
Inferno9
33% -
0.59 -
66.8 -
0.85-
53% of 34 duels -
29% of 7 situations -
Vertigo4
75% -
0.82 -
81.9 -
1.11-
57% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yerxy plays

Across 284 matches Yerxy averages K/R 0.81, ADR 86.9 and a rating of 1.12. Biggest strength: 3K rounds at 5.5%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 41 matches. In 140 of 284 matches the rating was 1.10 or higher (49%), in 80 it was below 0.90. In 216 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: September 2026 at 1.20. Yerxy loses the most ELO on Mirage (−122 ELO, win rate 47%). Things go best in match 3 of the day (+78 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +78 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +10.1, Headshots +2 pp, ELO +443. Unchanged in recent months: Win rate at 48%. Last 30 days: 58 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.