Yaksha--

BA
91 matches tracked 21 matches in 30 days
Last updated:

How does Yaksha-- play?

Rating 1.05 K/R 0.74 ADR 80.0 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 1.08+0.07 · Ø 1.01 better than 78%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 84%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 68%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
Whether Yaksha-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
30 matches · 47% win rate
In match 2 of the day +23 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −22 ELO, win rate 44%

Yaksha-- loses the most ELO in match 1 of the day: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 11%
0.76 better than 65%
80.4 better than 52%
1.05 better than 64%
44% of 57 duels better than 17%
25% of 24 situations better than 17%
Ancient18
61% better than 82%
0.78 better than 77%
83.6 better than 69%
1.10 better than 83%
59% of 59 duels better than 90%
45% of 20 situations better than 68%
Dust 216
56% better than 71%
0.76 better than 67%
79.2 better than 48%
1.07 better than 70%
57% of 72 duels better than 84%
38% of 16 situations better than 53%
Anubis15
53% better than 58%
0.75 better than 60%
82.5 better than 61%
1.07 better than 72%
49% of 53 duels better than 39%
31% of 16 situations better than 31%
Inferno13
54% -
0.66 -
77.3 -
0.95-
39% of 70 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Yaksha-- plays

Across 91 matches Yaksha-- averages K/R 0.74, ADR 80.0 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 37 of 91 matches the rating was 1.10 or higher (41%), in 32 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. Yaksha-- loses the most ELO in match 1 of the day (−25 ELO, win rate 47%). Things go best on Mirage (+29 ELO, win rate 38%). Last 30 days: 21 matches, win rate 38%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.