YOlyaqBJHX

Russia
381 matches tracked 165 matches in 30 days
ELO ▲ 260
3,282
30-day peak: 3,403
Rank EU ▼ 130 places
#2,402 #688 in RU
30 days · before #2,272 · best #2,272
Last updated:

How does YOlyaqBJHX play?

Rating 1.06 (from 168 matches) K/R 0.73 ADR 81.3 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 47x 4K, 6 aces in 375 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 381 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −282 ELO
115 matches · 51% wins
In match 2 of the day −229 ELO
46 matches · 48% wins
Between 0:00 and 6:00 −188 ELO, win rate 45%
On Fridays −125 ELO, win rate 46%

YOlyaqBJHX loses the most ELO on Dust 2: −282 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
63% better than 86%
0.72 better than 39%
80.8 better than 49%
1.01 better than 41%
51% of 445 duels better than 47%
39% of 70 situations better than 53%
Dust 2115
51% better than 45%
0.70 better than 30%
76.4 better than 26%
1.01 better than 39%
48% of 381 duels better than 31%
41% of 61 situations better than 59%
Anubis51
59% better than 73%
0.75 better than 55%
85.1 better than 71%
1.06 better than 57%
43% of 151 duels better than 10%
40% of 35 situations better than 55%
Nuke43
60% better than 63%
0.76 better than 47%
85.5 better than 64%
1.21-
53% of 184 duels better than 48%
32% of 25 situations better than 33%
Ancient24
46% better than 25%
0.80 better than 75%
90.0 better than 86%
1.15-
57% of 81 duels better than 80%
44% of 9 situations better than 71%
Cache13
46% -
0.71 -
79.0 -
0.95-
40% of 47 duels -
20% of 5 situations -
Vertigo11
64% -
0.86 -
89.6 -
1.41-
55% of 49 duels -
33% of 6 situations -
Inferno6
50% -
0.69 -
78.4 -
0.95-
53% of 17 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How YOlyaqBJHX plays

Across 381 matches YOlyaqBJHX averages K/R 0.73 and ADR 81.3; the rating across the 168 rated matches is 1.06. Biggest strength: Utility damage per round at 5.2. That is better than 79% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.7 kills per match, 48% of them headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 70 of 168 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 375 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. YOlyaqBJHX loses the most ELO on Dust 2 (−282 ELO, win rate 51%). Things go best on Mirage (+284 ELO, win rate 63%). Last 30 days: 165 matches, win rate 59%, ELO balance −70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.