Xyang0

USA
84 matches tracked
ELO
2,007
Peak across the last 84 matches: 2,007
Rank NA ▼ 922 places
#7,616 #2,739 in US
30 days · before #6,694 · best #6,694
Last updated:

How does Xyang0 play?

Rating 1.04 (from 20 matches) K/R 0.83 ADR 87.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 40% very weak below 0.75 10%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 8%−32 pp better than 1%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−15 pp better than 1%
AWP share of kills 3%−8 pp better than 19%
K/D 1.16+0.12 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 84 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.51+0.21 better than 92%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +109
= Stayed the same
Headshots at 36%
▼ Got worse
K/R −0.09, ADR −4.1

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.77 (at the start 0.86).

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
60% better than 73%
0.83 better than 86%
88.9 better than 84%
1.15-
52% of 96 duels level
13% of 8 situations better than 3%
Anubis18
50% better than 39%
0.82 better than 83%
85.8 better than 75%
1.06-
46% of 52 duels better than 17%
0% of 7 situations better than 1%
Dust 214
36% -
0.77 -
85.4 -
0.89-
35% of 34 duels -
14% of 7 situations -
Inferno13
62% -
0.83 -
86.5 -
0.93-
45% of 20 duels -
0% of 4 situations -
Cache5
80% -
1.17 -
116.2 -
-
70% of 23 duels -
33% of 6 situations -
Mirage4
50% -
0.74 -
79.9 -
1.09-
63% of 24 duels -
50% of 2 situations -
Nuke4
25% -
0.73 -
86.4 -
-
50% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xyang0 plays

Across 84 matches Xyang0 averages K/R 0.83 and ADR 87.9; the rating across the 20 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 87.9. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 36%. That is better than only 1% of players on level 10. On average 17.9 kills per match, 36% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Things go best on Ancient (+80 ELO, win rate 60%). Improved over the last three months: Win rate +3 pp, ELO +109. Got weaker: K/R −0.09, ADR −4.1. Unchanged in recent months: Headshots at 36%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.