Xy1nki

CN
131 matches tracked 42 matches in 30 days
Last updated:

How does Xy1nki play?

Rating 1.01 K/R 0.74 ADR 77.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 13%+2 pp better than 65%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.6
Knife kills 4 in 131 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.40.0 level
4Ks and aces 20x 4K, 1 ace in 114 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
Whether Xy1nki is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 131 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −70 ELO
53 matches · 45% wins
On Anubis −5 ELO
24 matches · 46% wins
Between 18:00 and 24:00 −115 ELO, win rate 39%
On Mondays −28 ELO, win rate 32%

Xy1nki loses the most ELO on Mirage: −70 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.25 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 23%
0.73 better than 42%
74.6 better than 18%
0.99 better than 34%
46% of 212 duels better than 20%
36% of 39 situations better than 43%
Ancient31
39% better than 11%
0.75 better than 53%
79.2 better than 38%
1.03 level
46% of 127 duels better than 20%
35% of 20 situations better than 41%
Anubis24
46% better than 26%
0.72 better than 38%
79.2 better than 40%
1.02 better than 42%
50% of 110 duels better than 38%
22% of 18 situations better than 14%
Nuke13
77% -
0.68 -
76.1 -
0.95-
58% of 38 duels -
0% of 7 situations -
Dust 24
25% -
0.74 -
81.2 -
1.03-
46% of 13 duels -
50% of 2 situations -
Inferno4
50% -
0.87 -
91.3 -
1.11-
75% of 28 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xy1nki plays

Across 131 matches Xy1nki averages K/R 0.74, ADR 77.6 and a rating of 1.01. Most room to improve: Utility damage per round at 2.9. That is better than only 16% of players on level 10. On average 17.0 kills per match, 50% of them headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: July 2026 at 1.09. Xy1nki loses the most ELO on Mirage (−70 ELO, win rate 45%). Things go best on Ancient (+2 ELO, win rate 39%). Last 30 days: 42 matches, win rate 38%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.