XjoceX

MK
152 matches tracked 32 matches in 30 days
Last updated:

How does XjoceX play?

Rating 1.08 (from 72 matches) K/R 0.78 ADR 84.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

XjoceX wins 47 of 100 opening duels. 3 percentage points below the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 47%−3 pp better than 22%

Clutch

Average
Last one alive

XjoceX wins 16 of 100 1v2s. 4 percentage points below the level 8 average (20%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 16%−4 pp better than 19%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.07 kills per death. 0.07 above the level 8 average (1.00).

Headshot rate 45%−2 pp better than 37%
AWP share of kills 4%−6 pp better than 24%
K/D 1.07+0.07 better than 75%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

XjoceX gets exactly 2 kills in 14.9 of 100 rounds. 1.8 percentage points above the level 8 average (13.1%).

2K rounds 14.9%+1.8 pp better than 88%
3K rounds 5.0%+1.1 pp better than 87%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 18x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

40 of 100 nades by XjoceX deal damage or blind an enemy. 5 percentage points above the level 8 average (35%).

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 4.7+0.4 better than 66%
Enemies flashed per round 0.23−0.05 better than 38%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 86.9, ELO at 1,590
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.80 (at the start 0.77). 0.08 above the level 8 average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
22 matches · 59% win rate
On Mirage −1 ELO
58 matches · 53% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 39%

XjoceX loses the most ELO on Anubis: −55 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 61%
0.79 better than 76%
86.4 better than 80%
1.13 better than 84%
45% of 204 duels better than 20%
39% of 38 situations better than 57%
Dust 229
45% better than 32%
0.78 better than 75%
82.3 better than 63%
1.08 better than 72%
48% of 123 duels better than 37%
29% of 24 situations better than 27%
Anubis22
59% better than 73%
0.83 better than 89%
89.6 better than 87%
1.10-
55% of 108 duels better than 72%
30% of 10 situations better than 30%
Inferno18
28% better than 1%
0.73 better than 58%
82.5 better than 66%
1.07-
48% of 62 duels better than 35%
27% of 11 situations better than 28%
Ancient15
40% better than 14%
0.75 better than 62%
82.2 better than 62%
0.90-
47% of 60 duels better than 29%
63% of 8 situations better than 95%
Nuke6
67% -
0.81 -
83.2 -
1.53-
50% of 26 duels -
100% of 2 situations -
Cache3
33% -
0.79 -
74.7 -
0.88-
58% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XjoceX plays

Across 152 matches XjoceX averages K/R 0.78 and ADR 84.8; the rating across the 72 rated matches is 1.08. Biggest strength: 3K rounds at 5.0%, better than 87% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 22% of level 8 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 32 of 72 matches the rating was 1.10 or higher (44%), in 26 it was below 0.90. In 69 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. XjoceX loses the most ELO on Anubis (−55 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 86.9, ELO at 1,590. Last 30 days: 32 matches, win rate 47%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.