Xana-

Turkey
120 matches tracked
Last updated:

How does Xana- play?

Rating 0.91 (from 40 matches) K/R 0.67 ADR 73.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 4
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 39%−10 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 96%
Clutch 1v2 won 27%+5 pp better than 87%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−4 pp better than 29%
AWP share of kills 17%+6 pp better than 77%
K/D 0.93−0.03 better than 48%
Pistol kills per match 2.7
Knife kills 3 in 120 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.3 pp better than 24%
Rounds with 3K 2.6%−1.0 pp better than 11%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 47%+13 pp better than 98%
Utility damage per round 6.5+2.7 better than 94%
Enemies flashed per round 0.43+0.19 better than 89%
Rounds with a death 72%−1 pp better than 73%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 73.7, Headshots at 39%
▼ Got worse
ELO −133

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67).

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −34 ELO
23 matches · 52% wins
In match 1 of the day −34 ELO
49 matches · 41% wins
On Thursdays ±0 ELO, win rate 32%

Xana- loses the most ELO on Anubis: −34 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 91%
0.65 better than 25%
73.0 better than 26%
0.82-
45% of 110 duels better than 27%
47% of 17 situations better than 76%
Inferno27
41% better than 20%
0.67 better than 42%
75.6 better than 41%
1.03-
46% of 67 duels better than 31%
29% of 7 situations better than 34%
Ancient24
38% better than 15%
0.70 level
75.7 better than 38%
0.84-
52% of 60 duels better than 71%
44% of 16 situations better than 70%
Anubis23
52% better than 58%
0.66 better than 30%
72.1 better than 20%
0.96-
42% of 73 duels better than 15%
56% of 18 situations better than 92%
Cache4
50% -
0.65 -
69.6 -
1.00-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xana- plays

Across 120 matches Xana- averages K/R 0.67 and ADR 73.8; the rating across the 40 rated matches is 0.91. Biggest strength: Utility with impact at 47%. That is better than 98% of players on level 4. Most room to improve: Opening duels won at 39%. That is better than only 3% of players on level 4. On average 15.4 kills per match, 39% of them headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 9 of 40 matches the rating was 1.10 or higher (23%), in 21 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Xana- loses the most ELO on Anubis (−34 ELO, win rate 52%). Things go best on Inferno (+30 ELO, win rate 41%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −133. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 73.7, Headshots at 39%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.