Xali2137

Poland
98 matches tracked 20 matches in 30 days
Last updated:

How does Xali2137 play?

Rating 0.91 K/R 0.66 ADR 73.3 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 91%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 2.5
Knife kills 2 in 98 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−2.0 pp · Ø 13.2% better than 8%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 14x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.67, ADR at 73.9
▼ Got worse
Headshots −6 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
24 matches · 46% win rate
In match 2 of the day −64 ELO
22 matches · 23% win rate
Between 12:00 and 18:00 −17 ELO, win rate 35%

Xali2137 loses the most ELO on Mirage: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.78 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 35%
0.73 right on the average
79.7 better than 50%
1.01 right on the average
42% of 135 duels better than 10%
42% of 12 situations better than 62%
Anubis17
35% better than 8%
0.65 better than 15%
72.8 better than 14%
0.89 better than 14%
55% of 83 duels better than 77%
22% of 9 situations better than 15%
Dust 214
64% -
0.67 -
71.8 -
0.93-
42% of 50 duels -
50% of 6 situations -
Inferno11
55% -
0.64 -
69.4 -
0.88-
46% of 41 duels -
13% of 8 situations -
Cache10
70% -
0.58 -
67.5 -
0.81-
45% of 33 duels -
33% of 3 situations -
Nuke10
30% -
0.60 -
65.1 -
0.78-
50% of 36 duels -
17% of 6 situations -
Ancient9
22% -
0.68 -
78.9 -
0.88-
50% of 34 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xali2137 plays

Across 98 matches Xali2137 averages K/R 0.66, ADR 73.3 and a rating of 0.91. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: K/D at 0.88, better than only 9% of level 8 players. Averages 14.3 kills per match with 56% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 23 of 98 matches the rating was 1.10 or higher (23%), in 56 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Xali2137 loses the most ELO on Mirage (−76 ELO, win rate 46%). Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.9. Last 30 days: 20 matches, win rate 60%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.