X4kki

YE
22 matches tracked 22 matches in 30 days
Last updated:

How does X4kki play?

Rating 0.98 K/R 0.72 ADR 77.3 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 3
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 36% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
AWPerMulti-killsClutcher
better than most on level 3 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 42%−7 pp better than 12%

Clutch

Strength
Last one alive
Clutch 1v1 won 33%−5 pp better than 29%
Clutch 1v2 won 26%+5 pp better than 85%
Clutch kills per match 2.0+0.4 better than 85%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 31%−11 pp better than 4%
AWP share of kills 19%+8 pp better than 82%
K/D 0.95+0.01 better than 63%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%0.0 pp level
Rounds with 3K 3.8%+0.2 pp better than 70%
MVPs per match 2.4+0.3 better than 93%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−2 pp better than 41%
Utility damage per round 3.9+0.2 better than 57%
Enemies flashed per round 0.24+0.01 better than 54%
Rounds with a death 76%+2 pp better than 29%

Patterns

From the last 22 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.62 · Mirage
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
71% -
0.79 -
81.0 -
1.07-
67% of 27 duels -
33% of 3 situations -
Mirage5
80% -
0.76 -
79.5 -
1.02-
21% of 24 duels -
33% of 3 situations -
Ancient4
75% -
0.70 -
83.1 -
0.96-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X4kki plays

Across 22 matches X4kki averages K/R 0.72, ADR 77.3 and a rating of 0.98. Most room to improve: Headshot rate at 31%. That is better than only 4% of players on level 3. On average 18.0 kills per match, 31% of them headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 7 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Last 30 days: 22 matches, win rate 59%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.