X1LANT

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does X1LANT play?

Rating 0.83 K/R 0.62 ADR 70.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 5
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 27%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 14% weak 0.75 to 0.89 36% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

X1LANT gets the first kill in 11 of 100 rounds. 1 percentage point above the level 5 average (10%).

Rounds with first kill 11%+1 pp better than 71%
Opening duels won 51%+2 pp better than 67%

Clutch

Average
Last one alive

Averages 0.8 kills per match as the last one alive. 0.8 below the level 5 average (1.6).

Clutch 1v1 won 44%+6 pp better than 85%
Clutch 1v2 won 15%−6 pp better than 17%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

26 of 100 kills by X1LANT are headshots. 18 percentage points below the level 5 average (44%).

Headshot rate 26%−18 pp better than 1%
AWP share of kills 45%+35 pp better than 99%
K/D 0.80−0.16 better than 3%
Pistol kills per match 1.2

Impact

Weakness
Damage and big rounds

X1LANT gets exactly 3 kills in 2.6 of 100 rounds. 1.1 percentage points below the level 5 average (3.7%).

2K rounds 11.7%−1.0 pp better than 25%
3K rounds 2.6%−1.1 pp better than 10%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

X1LANT dies in 78 of 100 rounds. 5 percentage points above the level 5 average (73%). Lower is better.

Utility hit rate 32%−3 pp better than 34%
Utility damage per round 3.2−0.7 better than 35%
Enemies flashed per round 0.13−0.12 better than 19%
Deaths per round 78%+5 pp better than 7%

Patterns

Soon this shows where X1LANT loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Mirage
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
50% -
0.64 -
75.0 -
0.86-
60% of 30 duels -
0% of 2 situations -
Mirage5
60% -
0.63 -
65.4 -
0.91-
55% of 20 duels -
50% of 2 situations -
Ancient3
33% -
0.55 -
66.3 -
0.66-
57% of 14 duels -
0% of 1 situations -
Anubis3
67% -
0.57 -
64.7 -
0.76-
31% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X1LANT plays

Across 22 matches X1LANT averages K/R 0.62, ADR 70.5 and a rating of 0.83. Biggest strength: Clutch 1v1 won at 44%, better than 85% of level 5 players. Most room to improve: Headshot rate at 26%, better than only 1% of level 5 players. Averages 14.0 kills per match with 26% headshots. In 3 of 22 matches the rating was 1.10 or higher (14%), in 16 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 22 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.