Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness0.87 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.1% of rounds and so well below the average (3.9%).
Utility and deaths
Average50% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.84 (at the start 0.94). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 75.6 (at the start 80.9). Slightly below the average (79.8).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 40% (at the start 46%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 42% (at the start 48%). Well below the average (51%).
Best month: August 2026 with 1,941. Last 3 months: 1,749 (at the start 1,844).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Worthy0_ loses the most ELO on Mirage: −6 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Inferno
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.81 · Dust 2
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Worthy0_ plays
Across 100 matches Worthy0_ averages K/R 0.66, ADR 77.7 and a rating of 0.88. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 8 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Mirage with a 50% win rate in 36 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 57 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. Worthy0_ loses the most ELO on Mirage (−6 ELO, win rate 50%). Got weaker: K/R −0.06, Rating −0.10, ADR −5.3, Headshots −6 pp, Win rate −6 pp, ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.