Worthy0_

MN
100 matches tracked
Last updated:

How does Worthy0_ play?

Rating 0.88 K/R 0.66 ADR 77.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.01).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.87−0.14 · Ø 1.01 better than 6%
Pistol kills per match 2.3
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −5.3, Headshots −6 pp, Win rate −6 pp, ELO −95

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −27 ELO, win rate 35%

Worthy0_ loses the most ELO on Mirage: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.67 better than 21%
78.0 better than 39%
0.89 better than 12%
44% of 167 duels better than 16%
32% of 19 situations better than 34%
Dust 218
39% better than 15%
0.67 better than 22%
75.9 better than 30%
0.90 better than 14%
52% of 82 duels better than 59%
27% of 11 situations better than 25%
Inferno15
33% better than 5%
0.65 better than 20%
77.2 better than 40%
0.89 better than 15%
46% of 71 duels better than 24%
56% of 9 situations better than 86%
Ancient14
36% -
0.66 -
78.5 -
0.86-
52% of 44 duels -
50% of 10 situations -
Anubis8
50% -
0.55 -
72.9 -
0.75-
39% of 23 duels -
33% of 3 situations -
Cache5
40% -
0.68 -
80.5 -
0.89-
50% of 24 duels -
-
Nuke3
100% -
0.85 -
94.3 -
1.21-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Worthy0_ plays

Across 100 matches Worthy0_ averages K/R 0.66, ADR 77.7 and a rating of 0.88. Biggest strength: Utility hit rate at 50%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 8 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Mirage with a 50% win rate in 36 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 57 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. Worthy0_ loses the most ELO on Mirage (−6 ELO, win rate 50%). Got weaker: K/R −0.06, Rating −0.10, ADR −5.3, Headshots −6 pp, Win rate −6 pp, ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.