Woqqu

Poland
174 matches tracked 22 matches in 30 days
Last updated:

How does Woqqu play?

Rating 1.01 K/R 0.75 ADR 82.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 60%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 0.99−0.03 · Ø 1.02 better than 43%
Pistol kills per match 3.4
Knife kills 7 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +484
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 83.7, Win rate at 46%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
26 matches · 58% win rate
On Saturdays −22 ELO, win rate 35%

Woqqu loses the most ELO on Dust 2: −23 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 47 · Nuke
  3. Highest rating in a match: 1.99 · Cache

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 38%
0.77 better than 72%
84.6 better than 75%
1.04 better than 62%
53% of 233 duels better than 66%
39% of 41 situations better than 56%
Anubis47
43% better than 26%
0.71 better than 39%
80.7 better than 53%
0.95 better than 26%
51% of 243 duels right on the average
32% of 28 situations better than 34%
Dust 226
58% better than 78%
0.73 better than 54%
80.5 better than 55%
1.01 right on the average
52% of 124 duels better than 60%
44% of 16 situations better than 68%
Cache16
25% -
0.81 -
86.6 -
1.06-
57% of 86 duels -
31% of 13 situations -
Nuke14
57% -
0.82 -
89.2 -
1.10-
45% of 75 duels -
22% of 9 situations -
Ancient6
50% -
0.77 -
75.5 -
1.06-
46% of 28 duels -
33% of 3 situations -
Inferno6
17% -
0.57 -
72.5 -
0.74-
41% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Woqqu plays

Across 174 matches Woqqu averages K/R 0.75, ADR 82.6 and a rating of 1.01. Biggest strength: Rounds with first kill at 12%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 64 of 174 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 94 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Woqqu loses the most ELO on Dust 2 (−23 ELO, win rate 58%). Things go best on Mirage (+6 ELO, win rate 47%). Improved over the last three months: ELO +484. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 83.7, Win rate at 46%. Last 30 days: 22 matches, win rate 36%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.