WookY7

Poland
170 matches tracked
Last updated:

How does WookY7 play?

Rating 1.02 (from 10 matches) K/R 0.78 ADR 83.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 15%+4 pp better than 73%
K/D 1.030.00 level
Pistol kills per match 3.4

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 31x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 170 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −135 ELO
64 matches · 41% wins
Between 0:00 and 6:00 −15 ELO, win rate 40%
On Mondays −225 ELO, win rate 19%

WookY7 loses the most ELO on Mirage: −135 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Cache
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
41% better than 13%
0.73 better than 43%
80.6 better than 49%
0.95-
49% of 319 duels better than 35%
31% of 29 situations better than 28%
Dust 237
62% better than 82%
0.85 better than 89%
89.5 better than 86%
1.07-
54% of 229 duels better than 65%
30% of 10 situations better than 28%
Anubis31
48% better than 36%
0.78 better than 69%
83.4 better than 62%
0.73-
56% of 168 duels better than 75%
43% of 14 situations better than 62%
Nuke19
53% better than 41%
0.79 better than 62%
82.8 better than 52%
-
55% of 108 duels better than 59%
18% of 11 situations better than 12%
Cache17
53% -
0.75 -
83.8 -
1.23-
55% of 108 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WookY7 plays

Across 170 matches WookY7 averages K/R 0.78 and ADR 83.5; the rating across the 10 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 10. On average 16.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 4 of 10 matches the rating was 1.10 or higher (40%), in 4 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. WookY7 loses the most ELO on Mirage (−135 ELO, win rate 41%). Things go best on Dust 2 (+214 ELO, win rate 62%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.