Wjezbapl

Poland
21 matches tracked 21 matches in 30 days
Last updated:

How does Wjezbapl play?

Rating 1.11 K/R 0.77 ADR 85.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 29% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Wjezbapl wins 62 of 100 opening duels. 12 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 62%+12 pp better than 99%

Clutch

Average
Last one alive

Wjezbapl wins 73 of 100 1v1s. 35 percentage points above the level 8 average (38%).

Clutch 1v1 won 73%+35 pp better than 99%
Clutch 1v2 won 18%−2 pp better than 31%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

36 of 100 kills by Wjezbapl are headshots. 11 percentage points below the level 8 average (47%).

Headshot rate 36%−11 pp better than 4%
AWP share of kills 10%0 pp on par
K/D 1.20+0.20 better than 95%
Pistol kills per match 2.6
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

Averages 2.7 round MVPs per match. 0.5 above the level 8 average (2.2).

2K rounds 14.8%+1.7 pp better than 86%
3K rounds 3.1%−0.8 pp better than 15%
MVPs per match 2.7+0.5 better than 90%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

47 of 100 nades by Wjezbapl deal damage or blind an enemy. 12 percentage points above the level 8 average (35%).

Utility hit rate 47%+12 pp better than 99%
Utility damage per round 6.2+1.9 better than 89%
Enemies flashed per round 0.49+0.21 better than 92%
Deaths per round 64%−8 pp better than 99%

Patterns

Soon this shows where Wjezbapl loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.54 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
63% -
0.83 -
86.1 -
1.20-
66% of 29 duels -
75% of 4 situations -
Anubis4
25% -
0.84 -
94.8 -
1.18-
67% of 12 duels -
50% of 2 situations -
Dust 24
75% -
0.64 -
72.7 -
1.00-
45% of 11 duels -
100% of 1 situations -
Ancient3
100% -
0.73 -
89.1 -
0.96-
60% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wjezbapl plays

Across 21 matches Wjezbapl averages K/R 0.77, ADR 85.0 and a rating of 1.11. Biggest strength: Opening duels won at 62%, better than 99% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.7 kills per match with 36% headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 4 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 21 matches, win rate 62%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.