Wizzley

JM
22 matches tracked
Last updated:

How does Wizzley play?

Rating 0.97 K/R 0.66 ADR 74.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 9% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
AWPerClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 38% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 29% no comparison
K/D 0.97−0.03 · Ø 1.00 better than 45%
Pistol kills per match 2.5
Knife kills 2 in 22 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 4.5% no comparison
3K rounds 13.6% no comparison
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 5.7 no comparison
Enemies flashed per round 0.73 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 6 average
Whether Wizzley is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Patterns

Soon this shows where Wizzley loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.73 -
83.6 -
1.04-
45% of 11 duels -
100% of 1 situations -
Dust 24
75% -
0.70 -
71.0 -
1.11-
45% of 11 duels -
100% of 1 situations -
Nuke4
75% -
0.69 -
74.3 -
1.08-
33% of 18 duels -
50% of 2 situations -
Ancient3
0% -
0.36 -
49.5 -
0.50-
0% of 4 duels -
50% of 2 situations -
Cache3
67% -
0.70 -
82.5 -
0.99-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Wizzley plays

Across 22 matches Wizzley averages K/R 0.66, ADR 74.5 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 6 players. Most room to improve: Damage per round (ADR) at 74.5, better than only 22% of level 6 players. Averages 14.5 kills per match with 53% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 11 it was below 0.90. Last 30 days: 1 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.