Wish4

IE
260 matches tracked 66 matches in 30 days
Last updated:

How does Wish4 play?

Rating 0.92 (from 163 matches) K/R 0.69 ADR 76.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 0.86−0.16 · Ø 1.02 better than 5%
Pistol kills per match 2.7
Knife kills 39 in 260 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 31x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +4.4
= Stayed the same
Headshots at 57%, Win rate at 50%
▼ Got worse
ELO −52

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −120 ELO
25 matches · 32% win rate
On Ancient −105 ELO
45 matches · 44% win rate
On Thursdays −84 ELO, win rate 38%

Wish4 loses the most ELO on Nuke: −120 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 71%
0.73 right on the average
78.6 better than 43%
0.97 better than 33%
49% of 445 duels better than 42%
35% of 23 situations better than 42%
Mirage63
59% better than 79%
0.70 better than 34%
77.1 better than 35%
0.88 better than 8%
49% of 428 duels better than 40%
23% of 22 situations better than 15%
Anubis49
43% better than 24%
0.68 better than 23%
76.2 better than 27%
0.94 better than 24%
45% of 282 duels better than 19%
44% of 18 situations better than 68%
Ancient45
44% better than 27%
0.68 better than 23%
76.1 better than 24%
0.95 better than 28%
46% of 250 duels better than 22%
41% of 17 situations better than 57%
Nuke25
32% better than 3%
0.66 better than 13%
72.6 better than 13%
0.87 better than 7%
44% of 166 duels better than 16%
45% of 11 situations better than 64%
Cache5
40% -
0.62 -
70.3 -
0.99-
39% of 28 duels -
50% of 2 situations -
Inferno5
40% -
0.46 -
59.8 -
0.60-
31% of 39 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wish4 plays

Across 260 matches Wish4 averages K/R 0.69 and ADR 76.3; the rating across the 163 rated matches is 0.92. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 15.0 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 63 matches. In 43 of 163 matches the rating was 1.10 or higher (26%), in 82 it was below 0.90. In 163 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Wish4 loses the most ELO on Nuke (−120 ELO, win rate 32%). Things go best on Mirage (+291 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +106 ELO. Improved over the last three months: K/R +0.06, ADR +4.4. Got weaker: ELO −52. Unchanged in recent months: Headshots at 57%, Win rate at 50%. Last 30 days: 66 matches, win rate 45%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.