Wirally_

Czech Republic
24 matches tracked 20 matches in 30 days
Last updated:

How does Wirally_ play?

Rating 1.23 K/R 0.84 ADR 92.8 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.30+0.30 · Ø 1.00 better than 99%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 96%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 97%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 69%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 7 average
Whether Wirally_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOct

Patterns

Soon this shows where Wirally_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
63% -
0.89 -
100.5 -
1.28-
50% of 26 duels -
67% of 3 situations -
Anubis4
50% -
0.76 -
88.4 -
1.01-
58% of 19 duels -
0% of 1 situations -
Ancient3
67% -
0.69 -
85.0 -
1.08-
29% of 14 duels -
50% of 2 situations -
Dust 23
100% -
0.83 -
88.7 -
1.32-
50% of 6 duels -
0% of 1 situations -
Nuke3
67% -
0.98 -
101.9 -
1.41-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wirally_ plays

Across 24 matches Wirally_ averages K/R 0.84, ADR 92.8 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 7 players. Averages 16.7 kills per match with 48% headshots. In 16 of 24 matches the rating was 1.10 or higher (67%), in 3 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 20 matches, win rate 70%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.