Winblade

JP
On FACEIT since 2017 138 matches tracked
ELO
2,401
Peak across the last 138 matches: 2,401
Rank NA ▲ 778 places
#2,184
JP #22 in JP
30 days · prev. #2,962 · best #2,140
Last updated:

How does Winblade play?

Rating 1.00 (from 88 matches) K/R 0.76 ADR 82.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 88 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.04+0.02 · Ø 1.02 better than 51%
Pistol kills per match 2.9
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 10x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.20, Headshots +3 pp, Win rate +6 pp
= Stayed the same
K/R at 0.77, ADR at 83.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −23 ELO
20 matches · 55% win rate
In match 3 of the day ±0 ELO
22 matches · 50% win rate
On Fridays +23 ELO, win rate 52%

Winblade loses the most ELO on Cache: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 82%
0.75 better than 54%
81.1 better than 51%
0.98 better than 32%
51% of 154 duels right on the average
45% of 11 situations better than 70%
Ancient24
63% better than 83%
0.69 better than 23%
78.0 better than 30%
0.96 better than 23%
50% of 105 duels better than 41%
40% of 5 situations better than 57%
Cache20
55% -
0.86 -
89.3 -
1.08-
53% of 60 duels -
13% of 8 situations -
Dust 219
42% better than 18%
0.69 better than 25%
76.1 better than 24%
0.85-
42% of 74 duels better than 9%
50% of 2 situations better than 81%
Inferno14
57% -
0.79 -
91.1 -
1.01-
56% of 79 duels -
33% of 3 situations -
Anubis9
56% -
0.72 -
80.1 -
1.02-
59% of 41 duels -
67% of 3 situations -
Nuke3
33% -
0.98 -
103.2 -
2.50-
63% of 8 duels -
100% of 2 situations -
Vertigo3
100% -
0.77 -
83.8 -
1.05-
61% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Winblade plays

Across 138 matches Winblade averages K/R 0.76 and ADR 82.6; the rating across the 88 rated matches is 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 28 of 88 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. Winblade loses the most ELO on Cache (−23 ELO, win rate 55%). Improved over the last three months: Rating +0.20, Headshots +3 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.7. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.