Wildrun

Russia
On FACEIT since 2016 41 matches tracked
Last updated:

How does Wildrun play?

Rating 1.08 K/R 0.78 ADR 82.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 81%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 5x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Wildrun is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

Soon this shows where Wildrun loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 69%
0.81 better than 82%
83.1 better than 65%
1.12 better than 80%
61% of 61 duels better than 94%
44% of 9 situations better than 69%
Dust 29
44% -
0.78 -
85.4 -
1.07-
47% of 32 duels -
0% of 1 situations -
Ancient5
60% -
0.78 -
79.0 -
1.10-
69% of 13 duels -
67% of 3 situations -
Anubis5
60% -
0.64 -
68.9 -
0.91-
41% of 27 duels -
0% of 2 situations -
Nuke4
50% -
0.79 -
87.5 -
1.01-
58% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wildrun plays

Across 41 matches Wildrun averages K/R 0.78, ADR 82.2 and a rating of 1.08. Biggest strength: Opening duels won at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. In 17 of 41 matches the rating was 1.10 or higher (41%), in 12 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 2 aces. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.