Wiktorisek

Poland
60 matches tracked 21 matches in 30 days
Last updated:

How does Wiktorisek play?

Rating 1.13 K/R 0.81 ADR 81.8 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 7
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Wiktorisek gets the first kill in 8 of 100 rounds. 2 percentage points below the level 7 average (10%).

Rounds with first kill 8%−2 pp better than 20%
Opening duels won 47%−3 pp better than 25%

Clutch

Strength
Last one alive

Averages 2.1 kills per match as the last one alive. 0.4 above the level 7 average (1.7).

Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 2.1+0.4 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.17 kills per death. 0.17 above the level 7 average (1.00).

Headshot rate 44%−2 pp better than 37%
AWP share of kills 20%+9 pp better than 87%
K/D 1.17+0.17 better than 97%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Wiktorisek gets exactly 2 kills in 17.0 of 100 rounds. 3.8 percentage points above the level 7 average (13.2%).

2K rounds 17.0%+3.8 pp better than 99%
3K rounds 4.6%+0.7 pp better than 82%
MVPs per match 2.6+0.3 better than 90%
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.10 enemies flashed per round (10 per 100 rounds). 0.17 below the level 7 average (0.27).

Utility hit rate 33%−2 pp better than 38%
Utility damage per round 2.7−1.5 better than 19%
Enemies flashed per round 0.10−0.17 better than 10%
Deaths per round 70%−2 pp better than 81%

Progress

One value per month, dashed line is the level 7 average
Whether Wiktorisek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.86
JulAugSepOct

Best month: September 2026 with 0.86.

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
26 matches · 35% win rate
Between 0:00 and 6:00 −46 ELO, win rate 38%

Wiktorisek loses the most ELO in match 1 of the day: −46 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
29% better than 2%
0.78 better than 79%
78.3 better than 48%
1.08 better than 79%
47% of 53 duels better than 31%
50% of 6 situations better than 81%
Ancient16
44% better than 26%
0.81 better than 91%
82.4 better than 66%
1.06 better than 77%
44% of 45 duels better than 17%
56% of 9 situations better than 91%
Nuke11
91% -
0.94 -
96.2 -
1.32-
62% of 45 duels -
63% of 8 situations -
Anubis10
40% -
0.86 -
80.0 -
1.22-
48% of 31 duels -
33% of 6 situations -
Dust 23
100% -
0.70 -
73.5 -
1.03-
60% of 10 duels -
0% of 2 situations -
Inferno3
0% -
0.52 -
61.0 -
0.77-
18% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wiktorisek plays

Across 60 matches Wiktorisek averages K/R 0.81, ADR 81.8 and a rating of 1.13. Biggest strength: K/D at 1.17, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.7, better than only 19% of level 7 players. Averages 18.4 kills per match with 44% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 32 of 60 matches the rating was 1.10 or higher (53%), in 18 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Wiktorisek loses the most ELO in match 1 of the day (−46 ELO, win rate 35%). Last 30 days: 21 matches, win rate 62%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.