Wign

Russia
176 matches tracked 20 matches in 30 days
ELO ▲ 171
3,610
30-day peak: 3,611
Rank EU ▼ 67 places
#597
#180 in RU
30 days · before #530 · best #530
Last updated:

How does Wign play?

Rating 1.21 (from 127 matches) K/R 0.88 ADR 95.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 127 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 19%+8 pp better than 99%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 9%−2 pp better than 50%
K/D 1.18+0.14 better than 88%
Pistol kills per match 3.3
Knife kills 3 in 176 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.1 pp better than 96%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 40x 4K, 5 aces in 127 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.4, Win rate +3 pp, ELO +100
= Stayed the same
Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.89 (at the start 0.83).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −61 ELO
26 matches · 58% wins
Between 18:00 and 24:00 +33 ELO, win rate 53%
On Tuesdays +62 ELO, win rate 50%

Wign loses the most ELO on Ancient: −61 ELO, 58% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 35 · Vertigo
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
71% better than 94%
0.96 better than 99%
102.4 better than 99%
1.34 better than 99%
57% of 309 duels better than 77%
44% of 16 situations better than 67%
Cache29
59% -
0.90 -
97.3 -
1.14-
53% of 187 duels -
33% of 9 situations -
Ancient26
58% better than 66%
0.89 better than 96%
97.5 better than 97%
1.20 better than 92%
53% of 192 duels better than 57%
33% of 12 situations better than 37%
Dust 224
50% better than 41%
0.91 better than 96%
96.9 better than 97%
1.19 better than 89%
54% of 157 duels better than 65%
44% of 9 situations better than 69%
Nuke17
65% better than 76%
0.76 better than 56%
78.4 better than 38%
1.05-
43% of 96 duels better than 10%
67% of 9 situations better than 94%
Mirage12
33% -
0.75 -
87.6 -
0.96-
51% of 76 duels -
0% of 1 situations -
Inferno11
45% -
0.84 -
96.5 -
1.12-
60% of 86 duels -
13% of 8 situations -
Train5
80% -
1.09 -
122.7 -
1.60-
75% of 36 duels -
0% of 1 situations -
Vertigo4
75% -
1.16 -
120.9 -
1.57-
68% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wign plays

Across 176 matches Wign averages K/R 0.88 and ADR 95.7; the rating across the 127 rated matches is 1.21. Biggest strength: Rounds with first kill at 19%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 18.1 kills per match, 60% of them headshots. The strongest map is Anubis with a 71% win rate in 38 matches. In 75 of 127 matches the rating was 1.10 or higher (59%), in 35 it was below 0.90. In 127 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: October 2026 at 1.23. Wign loses the most ELO on Ancient (−61 ELO, win rate 58%). Things go best on Anubis (+152 ELO, win rate 71%). Improved over the last three months: K/R +0.06, ADR +4.4, Win rate +3 pp, ELO +100. Unchanged in recent months: Headshots at 60%. Last 30 days: 20 matches, win rate 70%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.