WiZ-GG
How does WiZ-GG play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageSep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.66).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06.
Damage per round (ADR)
Best month: September 2026 with 83.2. Last 3 months: 83.2 (at the start 72.7).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 51% (at the start 45%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 53% (at the start 66%).
Best month: July 2026 with 1,639. Last 3 months: 1,607 (at the start 1,639).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 18%.
Patterns
From the last 72 matches, each row based on 20+ matches.Where does the ELO go?
WiZ-GG loses the most ELO on Mirage: −13 ELO, 64% wins
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Highest rating in a match: 2.31 · Anubis
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How WiZ-GG plays
Across 72 matches WiZ-GG averages K/R 0.71 and ADR 78.5; the rating across the 20 rated matches is 1.06. Biggest strength: Utility damage per round at 6.8. That is better than 93% of players on level 8. Most room to improve: Clutch 1v1 won at 18%. That is better than only 1% of players on level 8. On average 15.5 kills per match, 48% of them headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 8 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. WiZ-GG loses the most ELO on Mirage (−13 ELO, win rate 64%). Improved over the last three months: K/R +0.09, ADR +10.5, Headshots +6 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: ELO at 1,607. Last 30 days: 20 matches, win rate 55%, ELO balance +35.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.