WestTjc

AR
180 matches tracked 66 matches in 30 days
Last updated:

How does WestTjc play?

Rating 0.89 K/R 0.66 ADR 76.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 53%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 34%−2 pp · Ø 36% better than 40%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 16%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (41%).

Headshot rate 46%+5 pp · Ø 41% better than 84%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 0.87−0.04 · Ø 0.91 better than 44%
Pistol kills per match 1.9
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly above the average (11.9%).

2K rounds 12.4%+0.5 pp · Ø 11.9% better than 65%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 39%
MVPs per match 2.0+0.1 · Ø 1.9 better than 64%
4Ks and aces 26x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.29 enemies flashed per round and so well above the average (0.22).

Utility hit rate 29%−3 pp · Ø 32% better than 28%
Utility damage per round 2.4−0.9 · Ø 3.3 better than 30%
Enemies flashed per round 0.29+0.07 · Ø 0.22 better than 73%
Deaths per round 76%+2 pp · Ø 74% better than 34%

Progress

One value per month, dashed line is the level 2 average
Whether WestTjc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
66 matches · 50% win rate
On Tuesdays −63 ELO, win rate 46%

WestTjc loses the most ELO on Dust 2: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Most kills in a match: 29 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% better than 59%
0.66 better than 44%
77.3 better than 63%
0.90 better than 42%
47% of 239 duels right on the average
39% of 31 situations better than 60%
Mirage46
57% better than 81%
0.64 better than 43%
75.0 better than 59%
0.87 better than 40%
49% of 199 duels better than 63%
52% of 23 situations better than 87%
Inferno19
68% better than 96%
0.64 better than 40%
72.1 better than 39%
0.91 better than 47%
44% of 71 duels better than 36%
22% of 9 situations better than 19%
Ancient14
57% -
0.75 -
80.5 -
1.00-
50% of 64 duels -
25% of 8 situations -
Nuke14
64% -
0.70 -
79.9 -
0.89-
35% of 52 duels -
14% of 7 situations -
Anubis11
27% -
0.60 -
70.9 -
0.77-
44% of 71 duels -
0% of 6 situations -
Cache8
75% -
0.75 -
84.3 -
0.99-
56% of 55 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WestTjc plays

Across 180 matches WestTjc averages K/R 0.66, ADR 76.5 and a rating of 0.89. Biggest strength: Headshot rate at 46%, better than 84% of level 2 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 41 of 180 matches the rating was 1.10 or higher (23%), in 100 it was below 0.90. In 180 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. WestTjc loses the most ELO on Dust 2 (−9 ELO, win rate 50%). Things go best on Mirage (+9 ELO, win rate 57%). Last 30 days: 66 matches, win rate 59%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.