Werox_x

SH
On FACEIT since 2025 22 matches tracked 22 matches in 30 days
Last updated:

How does Werox_x play?

Rating 1.18 K/R 0.82 ADR 86.2 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More damage per round than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherDamageHeadshots
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 6%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 86%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 92%
Clutch kills per match 3.2+1.6 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (0.94).

Headshot rate 55%+12 pp · Ø 43% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.29+0.35 · Ø 0.94 better than 99%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so well above the average (3.5%).

2K rounds 14.0%+1.5 pp · Ø 12.5% better than 85%
3K rounds 4.6%+1.1 pp · Ø 3.5% better than 91%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 64%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 22%
Enemies flashed per round 0.05−0.18 · Ø 0.23 better than 5%
Deaths per round 63%−10 pp · Ø 73% better than 99%

Patterns

Soon this shows where Werox_x loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 26 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke7
43% -
0.84 -
88.0 -
1.16-
46% of 26 duels -
63% of 8 situations -
Anubis5
40% -
0.87 -
88.9 -
1.22-
60% of 10 duels -
17% of 6 situations -
Cache5
80% -
0.82 -
87.5 -
1.31-
33% of 6 duels -
33% of 6 situations -
Ancient3
67% -
0.93 -
102.5 -
1.32-
33% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Werox_x plays

Across 22 matches Werox_x averages K/R 0.82, ADR 86.2 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 99% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 4 players. Averages 17.0 kills per match with 55% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 4 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 22 matches, win rate 55%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.