WeiBo_

Spain
297 matches tracked 98 matches in 30 days
Last updated:

How does WeiBo_ play?

Rating 1.06 (from 205 matches) K/R 0.74 ADR 78.7 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

WeiBo_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 65%

Clutch

Strength
Last one alive

WeiBo_ wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

46 of 100 kills by WeiBo_ are headshots. 5 percentage points below the level 10 average (51%).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 3%−8 pp better than 19%
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.6
Knife kills 2 in 297 matches

Impact

Average
Damage and big rounds

WeiBo_ gets exactly 3 kills in 3.9 of 100 rounds. 0.2 percentage points below the level 10 average (4.1%).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 34x 4K, 7 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

WeiBo_ dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.74, ADR at 78.6, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.74. On par with the level 10 average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −282 ELO
58 matches · 41% win rate
On Anubis −188 ELO
62 matches · 52% win rate
On Fridays −61 ELO, win rate 38%

WeiBo_ loses the most ELO in match 2 of the day: −282 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.62 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
58% better than 74%
0.76 better than 58%
81.8 better than 55%
1.10 better than 70%
52% of 282 duels on par
45% of 42 situations better than 71%
Anubis62
52% better than 45%
0.73 better than 43%
77.2 better than 28%
1.07 better than 59%
52% of 231 duels on par
31% of 39 situations better than 31%
Cache47
49% -
0.73 -
78.3 -
1.02-
54% of 174 duels -
46% of 28 situations -
Ancient35
49% better than 34%
0.66 better than 11%
73.9 better than 12%
0.91 better than 11%
48% of 132 duels better than 29%
45% of 22 situations better than 68%
Nuke34
50% better than 30%
0.77 better than 60%
80.8 better than 46%
1.06 better than 54%
60% of 121 duels better than 86%
23% of 22 situations better than 14%
Dust 225
52% on par
0.83 better than 86%
84.9 better than 69%
1.28 better than 96%
59% of 117 duels better than 87%
30% of 10 situations better than 28%
Inferno20
50% better than 38%
0.64 better than 7%
70.2 better than 5%
0.93-
53% of 76 duels better than 53%
60% of 10 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How WeiBo_ plays

Across 297 matches WeiBo_ averages K/R 0.74 and ADR 78.7; the rating across the 205 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 72 matches. In 89 of 205 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 208 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. WeiBo_ loses the most ELO in match 2 of the day (−282 ELO, win rate 41%). Things go best on Mirage (+37 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate, −114 ELO. Improved over the last three months: ELO +167. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.6, Win rate at 52%. Last 30 days: 98 matches, win rate 52%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.