WeiBo_
How does WeiBo_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
AverageWeiBo_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
StrengthWeiBo_ wins 28 of 100 1v2s. 7 percentage points above the level 10 average (21%).
Weapons and aim
Average46 of 100 kills by WeiBo_ are headshots. 5 percentage points below the level 10 average (51%).
Impact
AverageWeiBo_ gets exactly 3 kills in 3.9 of 100 rounds. 0.2 percentage points below the level 10 average (4.1%).
Utility and deaths
AverageWeiBo_ dies in 69 of 100 rounds. 2 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months unchanged at 0.74. On par with the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 82.8. Last 3 months: 78.6 (at the start 79.1). 2.0 below the level 10 average (80.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 46% (at the start 49%). 5 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 53%). 1 percentage point above the level 10 average (51%).
Best month: August 2026 with 2,604. Last 3 months: 2,558 (at the start 2,391).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 297 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WeiBo_ loses the most ELO in match 2 of the day: −282 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 42 · Cache
- Highest rating in a match: 2.62 · Mirage
Maps in detail
from the last 297 matchesCompared with players on the same level who have at least 15 matches on the map.
How WeiBo_ plays
Across 297 matches WeiBo_ averages K/R 0.74 and ADR 78.7; the rating across the 205 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 72 matches. In 89 of 205 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 208 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. WeiBo_ loses the most ELO in match 2 of the day (−282 ELO, win rate 41%). Things go best on Mirage (+37 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate, −114 ELO. Improved over the last three months: ELO +167. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.6, Win rate at 52%. Last 30 days: 98 matches, win rate 52%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.