WeQuz

Ukraine
15 matches tracked
Last updated:

How does WeQuz play?

K/R 0.86 ADR 86.7 from 15 matches
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 48% no comparison
AWP share of kills 8% no comparison
K/D 1.22 no comparison
Pistol kills per match 2.8

Impact

Damage and big rounds
2K rounds 10.6% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.9 no comparison
4Ks and aces 0x 4K, 1 ace in 3 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 29% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 70% no comparison

Patterns

Soon this shows where WeQuz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 15 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
86% -
0.85 -
82.7 -
1.54-
71% of 17 duels -
25% of 4 situations -
Anubis3
100% -
0.93 -
94.8 -
1.45-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WeQuz plays

Averages 19.1 kills per match with 48% headshots. In 3 matches with detailed stats: 0 4Ks and 1 ace. Last 30 days: 2 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.