Wazza_10_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average37% headshots and so well below the average (46%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Best month: July 2026 with 0.88.
Rating, 1.00 is an average match
Best month: July 2026 with 1.29.
Damage per round (ADR)
Best month: July 2026 with 88.8.
Share of headshot kills
Best month: October 2026 with 42%.
Matches won (win rate)
Best month: July 2026 with 64%.
Best month: October 2026 with 1,391.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 31 · Inferno
- Highest rating in a match: 2.38 · Inferno
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Wazza_10_ plays
Across 42 matches Wazza_10_ averages K/R 0.75, ADR 77.7 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 85% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 16.7 kills per match with 37% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 17 of 42 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. Last 30 days: 21 matches, win rate 57%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.