WastedTal3nt

USA
155 matches tracked 21 matches in 30 days
ELO ▲ 6
2,327
30-day peak: 2,343
Rank NA ▼ 72 places
#2,793
US #1,504 in US
30 days · prev. #2,721 · best #2,702
Last updated:

How does WastedTal3nt play?

Rating 1.09 (from 126 matches) K/R 0.77 ADR 82.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 6 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 17x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 42%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.8
= Stayed the same
K/R at 0.78, Rating at 1.10, Headshots at 48%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
25 matches · 52% win rate
In match 3 of the day −54 ELO
29 matches · 34% win rate
On Saturdays −191 ELO, win rate 39%

WastedTal3nt loses the most ELO on Ancient: −57 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 65%
0.80 better than 76%
85.9 better than 74%
1.11 better than 74%
56% of 214 duels better than 75%
41% of 17 situations better than 57%
Dust 237
46% better than 31%
0.79 better than 72%
80.1 better than 46%
1.16 better than 84%
52% of 144 duels better than 54%
39% of 18 situations better than 52%
Ancient25
52% right on the average
0.73 better than 42%
78.2 better than 32%
1.00 better than 38%
52% of 102 duels better than 53%
0% of 12 situations better than 1%
Cache16
38% -
0.74 -
80.3 -
1.01-
54% of 65 duels -
33% of 9 situations -
Inferno15
67% better than 87%
0.86 better than 88%
88.5 better than 76%
1.28-
55% of 66 duels better than 58%
100% of 1 situations better than 99%
Nuke7
29% -
0.62 -
68.8 -
0.92-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WastedTal3nt plays

Across 155 matches WastedTal3nt averages K/R 0.77 and ADR 82.0; the rating across the 126 rated matches is 1.09. Biggest strength: 3K rounds at 5.7%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 63 of 126 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 76 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. WastedTal3nt loses the most ELO on Ancient (−57 ELO, win rate 52%). Things go best on Mirage (+33 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +28 ELO. Improved over the last three months: ADR +4.8. Unchanged in recent months: K/R at 0.78, Rating at 1.10, Headshots at 48%, Win rate at 49%. Last 30 days: 21 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.