WarLike-

MS
165 matches tracked 61 matches in 30 days
ELO ▲ 191
2,352
30-day peak: 2,429
Rank SEA ▼ 345 places
#1,816 #1 in MS
30 days · before #1,471 · best #1,428
Last updated:

How does WarLike- play?

Rating 0.98 (from 93 matches) K/R 0.74 ADR 80.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 6%−5 pp better than 35%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.1
Knife kills 3 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.9 pp better than 24%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.40.0 level
4Ks and aces 11x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −9.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −50 ELO
20 matches · 40% wins
In match 4 of the day ±0 ELO
23 matches · 39% wins
On Sundays −25 ELO, win rate 45%

WarLike- loses the most ELO on Anubis: −50 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 15%
0.71 better than 34%
78.5 better than 36%
0.95 better than 20%
48% of 167 duels better than 31%
47% of 19 situations better than 77%
Mirage41
56% better than 67%
0.72 better than 37%
79.4 better than 42%
0.94 better than 17%
48% of 195 duels better than 29%
42% of 33 situations better than 61%
Ancient35
60% better than 73%
0.77 better than 63%
80.6 better than 45%
1.06 better than 61%
49% of 142 duels better than 33%
29% of 17 situations better than 26%
Anubis20
40% better than 13%
0.76 better than 58%
81.9 better than 55%
0.99-
50% of 98 duels better than 38%
23% of 13 situations better than 15%
Inferno17
82% better than 99%
0.77 better than 60%
82.3 level
1.08-
58% of 84 duels better than 75%
55% of 11 situations better than 83%
Cache5
40% -
0.61 -
74.8 -
0.71-
44% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WarLike- plays

Across 165 matches WarLike- averages K/R 0.74 and ADR 80.0; the rating across the 93 rated matches is 0.98. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. On average 16.6 kills per match, 55% of them headshots. The strongest map is Inferno with a 82% win rate in 17 matches. In 29 of 93 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: October 2026 at 0.98. WarLike- loses the most ELO on Anubis (−50 ELO, win rate 40%). Things go best on Ancient (+54 ELO, win rate 60%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +334. Got weaker: K/R −0.07, ADR −9.4. Last 30 days: 61 matches, win rate 57%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.