Wannabe-

Germany
113 matches tracked
Last updated:

How does Wannabe- play?

K/R 0.65 ADR 72.2 from 113 matches
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 85%
Clutch 1v2 won 8%−14 pp better than 1%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 5%−5 pp better than 30%
K/D 0.85−0.15 better than 4%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 13%
Rounds with 3K 3.4%−0.5 pp better than 24%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 5x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 3.7−0.5 better than 39%
Enemies flashed per round 0.21−0.07 better than 34%
Rounds with a death 76%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, Headshots +2 pp
= Stayed the same
ADR at 74.7, Win rate at 46%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.63).

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
22 matches · 41% wins
Between 18:00 and 24:00 +25 ELO, win rate 33%

Wannabe- loses the most ELO from match 5 of the day: ±0 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 28%
0.62 better than 6%
70.1 better than 7%
-
44% of 138 duels better than 16%
21% of 14 situations better than 13%
Mirage20
55% better than 64%
0.70 better than 34%
75.8 better than 28%
-
33% of 75 duels better than 1%
63% of 8 situations better than 96%
Ancient18
44% better than 24%
0.62 better than 8%
73.3 better than 15%
-
46% of 89 duels better than 27%
67% of 9 situations better than 97%
Anubis15
47% better than 36%
0.62 better than 5%
68.8 better than 4%
-
29% of 49 duels better than 1%
67% of 9 situations better than 97%
Inferno12
58% -
0.67 -
72.9 -
-
57% of 51 duels -
50% of 8 situations -
Cache6
17% -
0.73 -
76.7 -
-
48% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wannabe- plays

Biggest strength: Rounds with first kill at 13%. That is better than 87% of players on level 8. Most room to improve: K/D at 0.85. That is better than only 4% of players on level 8. On average 14.0 kills per match, 54% of them headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 24 matches with detailed stats: 5 4Ks and 0 aces. Wannabe- loses the most ELO from match 5 of the day (±0 ELO, win rate 41%). Things go best on Dust 2 (+59 ELO, win rate 44%). Improved over the last three months: K/R +0.07, Headshots +2 pp. Unchanged in recent months: ADR at 74.7, Win rate at 46%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.