Wanh3d

AR
On FACEIT since 2023 57 matches tracked 12 matches in 30 days
Last updated:

How does Wanh3d play?

Rating 1.10 (from 35 matches) K/R 0.81 ADR 89.8 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 35 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More damage per round than the level 5 average.
EntryMulti-killsDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 53%+3 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 33%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 1.11+0.14 · Ø 0.97 better than 95%
Pistol kills per match 2.6
Knife kills 1 in 57 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (12.8%).

2K rounds 15.3%+2.5 pp · Ø 12.8% better than 97%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 5x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.8).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 19%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 69%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.79, Rating at 1.09
▼ Got worse
ADR −4.3, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.71).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 13%
0.81 better than 93%
89.3 better than 95%
1.14 better than 94%
49% of 75 duels right on the average
33% of 9 situations better than 40%
Dust 212
67% -
0.82 -
92.2 -
1.19-
54% of 50 duels -
60% of 5 situations -
Cache5
20% -
0.85 -
94.2 -
0.91-
47% of 19 duels -
100% of 1 situations -
Inferno5
80% -
0.84 -
91.4 -
1.00-
77% of 13 duels -
0% of 2 situations -
Anubis4
75% -
0.72 -
82.4 -
0.85-
71% of 14 duels -
-
Nuke4
75% -
0.89 -
93.0 -
1.23-
67% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wanh3d plays

Across 57 matches Wanh3d averages K/R 0.81 and ADR 89.8; the rating across the 35 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 89.8, better than 97% of level 5 players. Most room to improve: Utility damage per round at 2.6, better than only 19% of level 5 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 16 of 35 matches the rating was 1.10 or higher (46%), in 10 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Things go best on Mirage (+27 ELO, win rate 38%). Match no. 1 of the day goes best: 54% win rate, +6 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: ADR −4.3, Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09. Last 30 days: 12 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.