Wal4s

Poland
42 matches tracked
Last updated:

How does Wal4s play?

Rating 1.05 K/R 0.76 ADR 82.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 52%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.07+0.08 · Ø 0.99 better than 84%
Pistol kills per match 2.0
Knife kills 1 in 42 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 59%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 80%
4Ks and aces 8x 4K, 0 aces in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 90%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether Wal4s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Patterns

Soon this shows where Wal4s loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.65 · Inferno
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 95%
0.72 better than 54%
81.2 better than 66%
1.00 better than 56%
62% of 63 duels better than 96%
67% of 9 situations better than 98%
Anubis11
45% -
0.73 -
77.3 -
1.02-
51% of 43 duels -
43% of 14 situations -
Dust 28
50% -
0.82 -
87.7 -
1.15-
45% of 44 duels -
40% of 5 situations -
Inferno3
100% -
0.98 -
102.6 -
1.38-
73% of 11 duels -
67% of 3 situations -
Nuke3
67% -
0.82 -
86.3 -
1.12-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wal4s plays

Across 42 matches Wal4s averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 6 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 18 of 42 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 27 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.