WT3k

MN
48 matches tracked 10 matches in 30 days
ELO ▲ 68
2,289
30-day peak: 2,289
Rank SEA ▼ 192 places
#2,268
MN #509 in MN
30 days · prev. #2,076 · best #2,042
Last updated:

How does WT3k play?

Rating 0.98 (from 27 matches) K/R 0.78 ADR 86.2 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.09+0.07 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 1 in 48 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 12%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.15, ADR −10.0, Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.72 (at the start 0.87). Just below the average (0.74).

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.52 · Dust 2
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
71% -
0.81 -
84.2 -
1.15-
57% of 51 duels -
57% of 7 situations -
Dust 210
80% -
0.81 -
93.0 -
1.01-
43% of 14 duels -
0% of 1 situations -
Ancient9
44% -
0.58 -
75.0 -
0.65-
50% of 30 duels -
33% of 3 situations -
Anubis7
29% -
0.76 -
83.5 -
0.95-
32% of 22 duels -
67% of 3 situations -
Inferno4
25% -
0.90 -
93.4 -
0.95-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WT3k plays

Across 48 matches WT3k averages K/R 0.78 and ADR 86.2; the rating across the 27 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 80% win rate in 10 matches. In 10 of 27 matches the rating was 1.10 or higher (37%), in 11 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Got weaker: K/R −0.15, ADR −10.0, Win rate −6 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 10 matches, win rate 70%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.