WKfan

Russia
44 matches tracked 14 matches in 30 days
Last updated:

How does WKfan play?

Rating 0.88 K/R 0.65 ADR 73.8 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 5% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.88−0.11 · Ø 0.99 better than 15%
Pistol kills per match 1.3
Knife kills 1 in 44 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.9%).

2K rounds 10.2%−2.7 pp · Ø 12.9% better than 3%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 22%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 0x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 2%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, Rating −0.15, ADR −6.7, Win rate −21 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.69). Well below the average (0.72).

Patterns

Soon this shows where WKfan loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 19 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
32% better than 6%
0.69 better than 37%
78.4 better than 46%
0.93 better than 27%
50% of 80 duels better than 54%
50% of 12 situations better than 82%
Mirage8
50% -
0.59 -
68.4 -
0.81-
45% of 38 duels -
75% of 4 situations -
Ancient6
33% -
0.58 -
66.3 -
0.79-
53% of 19 duels -
100% of 2 situations -
Inferno5
0% -
0.68 -
73.1 -
0.90-
44% of 18 duels -
17% of 6 situations -
Anubis4
100% -
0.55 -
70.2 -
0.78-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WKfan plays

Across 44 matches WKfan averages K/R 0.65, ADR 73.8 and a rating of 0.88. Biggest strength: Headshot rate at 51%, better than 77% of level 6 players. Most room to improve: Utility damage per round at 1.3, better than only 2% of level 6 players. Averages 15.9 kills per match with 51% headshots. In 10 of 44 matches the rating was 1.10 or higher (23%), in 26 it was below 0.90. Got weaker: K/R −0.08, Rating −0.15, ADR −6.7, Win rate −21 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 14 matches, win rate 21%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.