WIL1AM

AE
On FACEIT since 2016 323 matches tracked 140 matches in 30 days
ELO ▲ 641
3,102
30-day peak: 3,102
Rank EU ▲ 1,974 places
#5,063 #12 in AE
30 days · before #7,037 · best #5,027
Last updated:
Next update possible in 34m 32s

How does WIL1AM play?

Rating 1.32 (from 201 matches) K/R 0.93 ADR 97.7 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 90%
Rating spread from 201 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 8%−3 pp better than 46%
K/D 1.38+0.35 better than 99%
Pistol kills per match 4.2
Knife kills 23 in 319 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.7%+4.4 pp better than 99%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 76x 4K, 17 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.93, ADR at 97.9, ELO at 3,090
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months unchanged at 0.93.

Patterns

From the last 319 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
26 matches · 50% wins
On Nuke −40 ELO
47 matches · 62% wins
Between 12:00 and 18:00 −82 ELO, win rate 53%
On Thursdays −32 ELO, win rate 46%

WIL1AM loses the most ELO on Dust 2: −51 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Vertigo
  2. Most kills in a match: 53 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis74
62% better than 81%
0.96 better than 99%
101.0 better than 99%
1.37 better than 99%
60% of 285 duels better than 89%
38% of 66 situations level
Mirage61
64% better than 89%
0.91 better than 97%
94.8 better than 96%
1.28 better than 97%
57% of 262 duels better than 80%
26% of 46 situations better than 16%
Nuke47
62% better than 71%
0.92 better than 94%
96.5 better than 93%
1.28-
59% of 201 duels better than 79%
49% of 35 situations better than 68%
Cache44
73% -
0.95 -
101.0 -
1.38-
67% of 190 duels -
50% of 30 situations -
Ancient35
57% better than 67%
0.95 better than 98%
96.7 better than 97%
1.25 better than 96%
63% of 159 duels better than 97%
58% of 33 situations better than 92%
Dust 226
50% better than 41%
0.81 better than 80%
88.8 better than 83%
1.11-
47% of 94 duels better than 27%
46% of 28 situations better than 72%
Vertigo17
88% -
0.95 -
99.3 -
1.37-
61% of 79 duels -
42% of 12 situations -
Inferno15
60% better than 64%
0.97 better than 99%
102.6 better than 99%
1.41-
54% of 63 duels better than 61%
36% of 11 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How WIL1AM plays

Across 319 matches WIL1AM averages K/R 0.93 and ADR 97.7; the rating across the 201 rated matches is 1.32. Biggest strength: Rating at 1.32. That is better than 99% of players on level 10. On average 20.6 kills per match, 55% of them headshots. The strongest map is Vertigo with a 88% win rate in 17 matches. In 146 of 201 matches the rating was 1.10 or higher (73%), in 21 it was below 0.90. In 237 matches with detailed stats: 76 4Ks and 17 aces. Best month by rating: September 2026 at 1.33. WIL1AM loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best on Anubis (+118 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.93, ADR at 97.9, ELO at 3,090. Last 30 days: 140 matches, win rate 63%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.