WEISS4CH

Turkey
On FACEIT since 2024 92 matches tracked 36 matches in 30 days
Last updated:

How does WEISS4CH play?

Rating 1.18 K/R 0.86 ADR 96.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.21+0.18 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 91%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 92%
4Ks and aces 14x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 27%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether WEISS4CH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.91
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
25 matches · 48% win rate

WEISS4CH loses the most ELO on Dust 2: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 38%
0.89 better than 95%
96.2 better than 97%
1.22 better than 93%
59% of 144 duels better than 88%
59% of 17 situations better than 92%
Inferno22
36% better than 6%
0.79 better than 81%
93.2 better than 95%
1.07 better than 64%
56% of 134 duels better than 74%
44% of 16 situations better than 68%
Mirage15
27% better than 1%
0.90 better than 97%
99.2 better than 99%
1.24 better than 96%
57% of 82 duels better than 82%
32% of 19 situations better than 33%
Anubis14
50% -
0.96 -
104.0 -
1.33-
65% of 97 duels -
60% of 10 situations -
Ancient11
36% -
0.84 -
92.3 -
1.10-
49% of 55 duels -
31% of 13 situations -
Cache3
33% -
0.67 -
82.6 -
0.95-
38% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WEISS4CH plays

Across 92 matches WEISS4CH averages K/R 0.86, ADR 96.1 and a rating of 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 42% headshots. The strongest map is Anubis with a 50% win rate in 14 matches. In 53 of 92 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 73 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.28. WEISS4CH loses the most ELO on Dust 2 (−1 ELO, win rate 48%). Last 30 days: 36 matches, win rate 31%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.