W1NC4RESSS

Netherlands
210 matches tracked 65 matches in 30 days
Last updated:

How does W1NC4RESSS play?

Rating 1.00 K/R 0.74 ADR 82.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.6
Knife kills 5 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 45%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 60%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 35%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether W1NC4RESSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
41 matches · 41% win rate
On Anubis −4 ELO
23 matches · 48% win rate
On Sundays +77 ELO, win rate 40%

W1NC4RESSS loses the most ELO on Mirage: −57 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% better than 57%
0.73 better than 55%
79.5 better than 49%
0.98 better than 42%
53% of 307 duels better than 65%
54% of 28 situations better than 90%
Mirage41
41% better than 19%
0.72 better than 46%
82.9 better than 67%
0.96 better than 34%
50% of 207 duels right on the average
11% of 18 situations better than 2%
Inferno30
53% right on the average
0.71 right on the average
81.2 better than 63%
0.95 better than 31%
50% of 194 duels better than 47%
40% of 20 situations better than 56%
Ancient25
48% better than 42%
0.83 better than 90%
89.6 better than 86%
1.12 better than 86%
57% of 132 duels better than 84%
40% of 15 situations better than 59%
Anubis23
48% better than 37%
0.63 better than 10%
75.5 better than 26%
0.83 better than 4%
44% of 128 duels better than 20%
17% of 6 situations better than 9%
Nuke16
50% better than 34%
0.93 better than 96%
95.8 better than 94%
1.30 better than 96%
51% of 85 duels better than 43%
8% of 12 situations better than 3%
Cache13
46% -
0.81 -
88.1 -
1.10-
54% of 70 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W1NC4RESSS plays

Across 210 matches W1NC4RESSS averages K/R 0.74, ADR 82.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 53% win rate in 30 matches. In 79 of 210 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 196 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. W1NC4RESSS loses the most ELO on Mirage (−57 ELO, win rate 41%). Things go best on Inferno (+68 ELO, win rate 53%). Last 30 days: 65 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.