W0nd3rK1d

Czech Republic
176 matches tracked
Last updated:

How does W0nd3rK1d play?

Rating 1.03 K/R 0.75 ADR 81.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.02+0.05 · Ø 0.97 better than 77%
Pistol kills per match 2.1
Knife kills 2 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.8%).

2K rounds 14.5%+1.7 pp · Ø 12.8% better than 88%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 87%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 24%
Enemies flashed per round 0.15−0.09 · Ø 0.24 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +8.4
= Stayed the same
Headshots at 47%, Win rate at 47%
▼ Got worse
ELO −141

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
28 matches · 29% win rate
On Ancient −79 ELO
42 matches · 45% win rate
Between 0:00 and 6:00 +65 ELO, win rate 41%
On Sundays −28 ELO, win rate 36%

W0nd3rK1d loses the most ELO in match 1 of the day: −99 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.95 · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
49% better than 44%
0.72 better than 60%
78.1 better than 50%
0.99 better than 56%
48% of 285 duels better than 44%
44% of 36 situations better than 69%
Ancient42
45% better than 31%
0.77 better than 81%
82.8 better than 75%
1.06 better than 84%
52% of 176 duels better than 74%
30% of 23 situations better than 32%
Anubis35
43% better than 29%
0.72 right on the average
80.6 better than 55%
0.98 right on the average
40% of 146 duels better than 7%
35% of 20 situations better than 49%
Nuke15
47% better than 28%
0.88 better than 97%
92.4 better than 94%
1.21 better than 93%
43% of 53 duels better than 16%
23% of 13 situations better than 22%
Cache11
55% -
0.74 -
82.0 -
1.00-
40% of 40 duels -
80% of 10 situations -
Mirage8
50% -
0.77 -
88.7 -
1.07-
51% of 41 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W0nd3rK1d plays

Across 176 matches W0nd3rK1d averages K/R 0.75, ADR 81.7 and a rating of 1.03. Biggest strength: 3K rounds at 4.6%, better than 87% of level 5 players. Most room to improve: Utility damage per round at 2.7, better than only 24% of level 5 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 77 of 176 matches the rating was 1.10 or higher (44%), in 60 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. W0nd3rK1d loses the most ELO in match 1 of the day (−99 ELO, win rate 29%). Things go best on Dust 2 (+90 ELO, win rate 49%). Match no. 3 of the day goes best: 70% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +8.4. Got weaker: ELO −141. Unchanged in recent months: Headshots at 47%, Win rate at 47%. Last 30 days: 1 matches, win rate 0%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.