W0lfiT0P

AR
177 matches tracked 54 matches in 30 days
Last updated:

How does W0lfiT0P play?

Rating 1.06 (from 118 matches) K/R 0.77 ADR 86.5 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 85%
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 57%+19 pp better than 99%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+15 pp better than 99%
AWP share of kills 2%−8 pp better than 13%
K/D 1.03+0.02 better than 56%
Pistol kills per match 2.9
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 64%
Rounds with 3K 5.4%+1.4 pp better than 93%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 25x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 5.3+1.0 better than 79%
Enemies flashed per round 0.50+0.22 better than 91%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.78, ADR at 87.4, ELO at 1,824
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.76).

Patterns

From the last 177 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −94 ELO
54 matches · 43% wins
On Tuesdays −102 ELO, win rate 41%

W0lfiT0P loses the most ELO on Mirage: −94 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 41%
0.79 better than 78%
87.1 better than 82%
1.14 better than 85%
50% of 331 duels better than 46%
54% of 24 situations better than 86%
Mirage54
43% better than 23%
0.76 better than 65%
87.7 better than 86%
1.04 better than 59%
51% of 331 duels level
46% of 26 situations better than 74%
Anubis26
62% better than 80%
0.75 better than 59%
85.1 better than 73%
1.04-
53% of 165 duels better than 60%
29% of 14 situations better than 29%
Nuke15
40% better than 10%
0.69 better than 24%
79.0 better than 42%
0.87-
45% of 69 duels better than 16%
40% of 10 situations level
Ancient13
69% -
0.88 -
93.0 -
1.21-
53% of 70 duels -
83% of 6 situations -
Inferno12
42% -
0.73 -
84.4 -
0.96-
39% of 76 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How W0lfiT0P plays

Across 177 matches W0lfiT0P averages K/R 0.77 and ADR 86.5; the rating across the 118 rated matches is 1.06. Biggest strength: Headshot rate at 63%. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 17.0 kills per match, 63% of them headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 42 of 118 matches the rating was 1.10 or higher (36%), in 39 it was below 0.90. In 114 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. W0lfiT0P loses the most ELO on Mirage (−94 ELO, win rate 43%). Things go best in match 3 of the day (+48 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 87.4, ELO at 1,824. Last 30 days: 54 matches, win rate 50%, ELO balance +58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.