Vuesqa

Turkey
223 matches tracked
Last updated:

How does Vuesqa play?

Rating 0.92 (from 30 matches) K/R 0.76 ADR 81.2 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 37%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 8%−3 pp better than 46%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.4
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 30x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +649
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.04, ADR −4.1

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80).

Patterns

From the last 223 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
67 matches · 52% wins
On Anubis −27 ELO
54 matches · 52% wins
On Sundays +61 ELO, win rate 44%

Vuesqa loses the most ELO on Dust 2: −72 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% level
0.77 better than 64%
81.2 better than 52%
1.06-
54% of 245 duels better than 65%
45% of 40 situations better than 71%
Anubis54
52% better than 48%
0.77 better than 65%
82.9 better than 59%
0.91-
52% of 231 duels better than 53%
45% of 29 situations better than 68%
Ancient33
73% better than 97%
0.79 better than 71%
82.0 better than 52%
1.00-
54% of 109 duels better than 66%
50% of 22 situations better than 82%
Inferno24
46% better than 22%
0.73 better than 41%
79.3 better than 36%
0.93-
47% of 86 duels better than 22%
42% of 12 situations better than 55%
Mirage20
60% better than 79%
0.76 better than 58%
82.1 better than 56%
0.75-
47% of 70 duels better than 25%
31% of 16 situations better than 28%
Nuke13
46% -
0.72 -
73.8 -
0.60-
53% of 68 duels -
75% of 4 situations -
Cache11
36% -
0.74 -
81.3 -
0.28-
46% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vuesqa plays

Across 223 matches Vuesqa averages K/R 0.76 and ADR 81.2; the rating across the 30 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Rating at 0.92. That is better than only 8% of players on level 10. On average 16.4 kills per match, 54% of them headshots. The strongest map is Ancient with a 73% win rate in 33 matches. In 11 of 30 matches the rating was 1.10 or higher (37%), in 15 it was below 0.90. In 178 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. Vuesqa loses the most ELO on Dust 2 (−72 ELO, win rate 52%). Things go best on Ancient (+192 ELO, win rate 73%). Improved over the last three months: Win rate +6 pp, ELO +649. Got weaker: K/R −0.04, ADR −4.1. Unchanged in recent months: Headshots at 54%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.