VteC_cs
How does VteC_cs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
WeaknessVteC_cs wins 45 of 100 opening duels. 5 percentage points below the level 8 average (50%).
Clutch
AverageVteC_cs wins 17 of 100 1v2s. 3 percentage points below the level 8 average (20%).
Weapons and aim
Average51 of 100 kills by VteC_cs are headshots. 4 percentage points above the level 8 average (47%).
Impact
AverageVteC_cs gets exactly 3 kills in 3.5 of 100 rounds. 0.4 percentage points below the level 8 average (3.9%).
Utility and deaths
AverageAverages 0.41 enemies flashed per round (41 per 100 rounds). 0.13 above the level 8 average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.71 (at the start 0.68). 0.01 below the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 0.99 (at the start 0.89). 0.01 below the level 8 average (1.00).
Damage per round (ADR)
Best month: October 2026 with 86.7. Last 3 months: 77.7 (at the start 75.6). 1.6 below the level 8 average (79.3).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 50% (at the start 52%). 3 percentage points above the level 8 average (47%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 52% (at the start 47%). 2 percentage points above the level 8 average (50%).
Best month: August 2026 with 1,778. Last 3 months: 1,723 (at the start 1,651).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
VteC_cs loses the most ELO in match 2 of the day: −36 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 30 · Inferno
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How VteC_cs plays
Across 118 matches VteC_cs averages K/R 0.69 and ADR 76.4; the rating across the 47 rated matches is 0.98. Most room to improve: Opening duels won at 45%, better than only 11% of level 8 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 16 of 47 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. VteC_cs loses the most ELO in match 2 of the day (−36 ELO, win rate 41%). Things go best on Dust 2 (+21 ELO, win rate 38%). Match no. 3 of the day goes best: 60% win rate, −17 ELO. Improved over the last three months: Rating +0.10, Win rate +5 pp, ELO +72. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.7. Last 30 days: 10 matches, win rate 60%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.