VteC_cs

USA
On FACEIT since 2015 127 matches tracked 10 matches in 30 days
Last updated:

How does VteC_cs play?

Rating 0.98 (from 47 matches) K/R 0.69 ADR 76.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

VteC_cs wins 45 of 100 opening duels. 5 percentage points below the level 8 average (50%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 45%−5 pp better than 11%

Clutch

Average
Last one alive

VteC_cs wins 17 of 100 1v2s. 3 percentage points below the level 8 average (20%).

Clutch 1v1 won 36%−2 pp better than 40%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

51 of 100 kills by VteC_cs are headshots. 4 percentage points above the level 8 average (47%).

Headshot rate 51%+4 pp better than 71%
AWP share of kills 4%−6 pp better than 24%
K/D 0.97−0.03 better than 37%
Pistol kills per match 2.8
Knife kills 6 in 118 matches

Impact

Average
Damage and big rounds

VteC_cs gets exactly 3 kills in 3.5 of 100 rounds. 0.4 percentage points below the level 8 average (3.9%).

2K rounds 12.8%−0.3 pp better than 39%
3K rounds 3.5%−0.4 pp better than 31%
MVPs per match 2.20.0 on par
4Ks and aces 10x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.41 enemies flashed per round (41 per 100 rounds). 0.13 above the level 8 average (0.28).

Utility hit rate 36%+1 pp better than 58%
Utility damage per round 4.7+0.4 better than 66%
Enemies flashed per round 0.41+0.13 better than 82%
Deaths per round 71%−1 pp better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.10, Win rate +5 pp, ELO +72
= Stayed the same
K/R at 0.71, ADR at 77.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.71 (at the start 0.68). 0.01 below the level 8 average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −36 ELO
29 matches · 41% win rate
On Wednesdays −28 ELO, win rate 40%

VteC_cs loses the most ELO in match 2 of the day: −36 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 55%
0.65 better than 13%
71.9 better than 13%
0.86-
48% of 56 duels better than 35%
50% of 14 situations better than 81%
Dust 221
38% better than 13%
0.68 better than 25%
77.2 better than 35%
0.93-
39% of 57 duels better than 4%
25% of 8 situations better than 20%
Inferno15
60% better than 73%
0.71 better than 46%
82.3 better than 66%
0.98-
44% of 41 duels better than 18%
60% of 5 situations better than 91%
Nuke15
40% better than 11%
0.65 better than 12%
68.6 better than 3%
1.07-
38% of 47 duels better than 2%
22% of 9 situations better than 15%
Anubis13
62% -
0.80 -
88.1 -
1.13-
63% of 35 duels -
17% of 6 situations -
Ancient12
58% -
0.74 -
80.8 -
1.14-
39% of 18 duels -
75% of 4 situations -
Overpass3
33% -
0.72 -
79.7 -
-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VteC_cs plays

Across 118 matches VteC_cs averages K/R 0.69 and ADR 76.4; the rating across the 47 rated matches is 0.98. Most room to improve: Opening duels won at 45%, better than only 11% of level 8 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 16 of 47 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 42 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. VteC_cs loses the most ELO in match 2 of the day (−36 ELO, win rate 41%). Things go best on Dust 2 (+21 ELO, win rate 38%). Match no. 3 of the day goes best: 60% win rate, −17 ELO. Improved over the last three months: Rating +0.10, Win rate +5 pp, ELO +72. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.7. Last 30 days: 10 matches, win rate 60%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.