VorTrusikov

Russia
22 matches tracked
Last updated:

How does VorTrusikov play?

Rating 0.90 K/R 0.65 ADR 69.0 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 9% weak 0.75 to 0.89 9% very weak below 0.75 45%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 14%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 55%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 37%−8 pp · Ø 45% better than 12%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.87−0.13 · Ø 1.00 better than 10%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (13.0%).

2K rounds 9.6%−3.4 pp · Ø 13.0% better than 2%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 77%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 12%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Patterns

Soon this shows where VorTrusikov loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 1.56 · Dust 2
  3. Most kills in a match: 21 · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
50% -
0.64 -
71.6 -
0.89-
49% of 61 duels -
0% of 2 situations -
Ancient5
60% -
0.70 -
72.4 -
1.00-
32% of 22 duels -
43% of 7 situations -
Mirage4
25% -
0.62 -
61.7 -
0.83-
40% of 10 duels -
-
Inferno3
67% -
0.62 -
62.3 -
0.81-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VorTrusikov plays

Across 22 matches VorTrusikov averages K/R 0.65, ADR 69.0 and a rating of 0.90. Biggest strength: Utility hit rate at 45%, better than 96% of level 6 players. Most room to improve: Damage per round (ADR) at 69.0, better than only 4% of level 6 players. Averages 13.9 kills per match with 37% headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.