Vlostad

IL
195 matches tracked 42 matches in 30 days
Last updated:

How does Vlostad play?

Rating 0.93 (from 145 matches) K/R 0.68 ADR 78.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 145 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 65%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.90−0.10 · Ø 1.00 better than 8%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 25%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 13x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 13%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.69, Rating at 0.92, ADR at 79.0, Headshots at 52%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +40 ELO
35 matches · 40% win rate
On Fridays −101 ELO, win rate 24%

Vlostad loses the most ELO in match 3 of the day: +40 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Highest rating in a match: 1.69 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
57% better than 68%
0.71 better than 35%
83.9 better than 65%
0.94 better than 21%
55% of 179 duels better than 72%
36% of 14 situations better than 43%
Anubis48
50% better than 43%
0.68 better than 22%
75.5 better than 23%
0.92 better than 13%
49% of 169 duels better than 38%
36% of 25 situations better than 46%
Nuke32
59% better than 53%
0.74 better than 41%
81.8 better than 48%
1.00 better than 35%
50% of 101 duels better than 39%
33% of 12 situations better than 36%
Dust 219
42% better than 18%
0.66 better than 16%
76.9 better than 31%
0.97-
57% of 51 duels better than 80%
44% of 9 situations better than 67%
Mirage17
41% better than 15%
0.61 better than 5%
69.6 better than 6%
0.84-
48% of 48 duels better than 33%
25% of 4 situations better than 18%
Cache12
58% -
0.62 -
73.9 -
0.85-
42% of 53 duels -
63% of 8 situations -
Inferno11
45% -
0.63 -
75.7 -
0.85-
46% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vlostad plays

Across 195 matches Vlostad averages K/R 0.68 and ADR 78.2; the rating across the 145 rated matches is 0.93. Biggest strength: Utility damage per round at 5.7, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 32 matches. In 49 of 145 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 122 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Vlostad loses the most ELO in match 3 of the day (+40 ELO, win rate 40%). Things go best on Ancient (+116 ELO, win rate 57%). Improved over the last three months: ELO +59. Unchanged in recent months: K/R at 0.69, Rating at 0.92, ADR at 79.0, Headshots at 52%, Win rate at 52%. Last 30 days: 42 matches, win rate 38%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.