Vitalize

USA
335 matches tracked 112 matches in 30 days
ELO ▲ 24
2,086
30-day peak: 2,174
Rank NA ▼ 1,347 places
#5,853 #2,649 in US
30 days · before #4,506 · best #4,506
Last updated:

How does Vitalize play?

Rating 1.05 (from 237 matches) K/R 0.79 ADR 88.9 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average.
EntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 10%−1 pp better than 56%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2
Knife kills 9 in 335 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 56x 4K, 9 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +170
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, ADR −8.4, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.77 (at the start 0.88).

Patterns

From the last 335 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
103 matches · 47% wins
On Anubis −11 ELO
46 matches · 41% wins
Between 0:00 and 6:00 +79 ELO, win rate 45%
On Fridays +21 ELO, win rate 40%

Vitalize loses the most ELO on Mirage: −52 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Inferno
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
47% better than 31%
0.78 better than 67%
88.8 better than 84%
1.03 better than 48%
51% of 549 duels better than 47%
35% of 63 situations better than 40%
Dust 263
48% better than 36%
0.72 better than 41%
81.0 better than 51%
0.98 better than 30%
49% of 309 duels better than 37%
43% of 40 situations better than 64%
Inferno48
58% better than 58%
0.85 better than 86%
96.2 better than 96%
1.14 better than 80%
53% of 264 duels better than 54%
46% of 26 situations better than 66%
Anubis46
41% better than 15%
0.79 better than 73%
87.2 better than 80%
1.07 better than 61%
53% of 242 duels better than 59%
39% of 23 situations better than 52%
Nuke36
58% better than 56%
0.84 better than 78%
90.3 better than 80%
1.11-
63% of 174 duels better than 90%
22% of 23 situations better than 18%
Ancient18
50% better than 41%
0.72 better than 36%
82.2 better than 54%
0.94-
51% of 96 duels level
44% of 9 situations better than 71%
Cache18
67% -
0.91 -
103.7 -
1.22-
58% of 127 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vitalize plays

Across 335 matches Vitalize averages K/R 0.79 and ADR 88.9; the rating across the 237 rated matches is 1.05. Biggest strength: Utility damage per round at 6.3. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 17.2 kills per match, 45% of them headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 99 of 237 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 277 matches with detailed stats: 56 4Ks and 9 aces. Best month by rating: October 2026 at 1.09. Vitalize loses the most ELO on Mirage (−52 ELO, win rate 47%). Things go best on Dust 2 (+46 ELO, win rate 48%). Improved over the last three months: ELO +170. Got weaker: K/R −0.11, ADR −8.4, Headshots −5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 112 matches, win rate 52%, ELO balance +108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.